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Lotto Software: 7-by-7-Number Matrices (Perfect Squares) in 6-49 Lotto Games

By Ion Saliu, Founder of Lotto Mathematics

Presenting a new lottery strategy applied to 6 from 49 games: Lotto matrix.

First captured by the WayBack Machine (web.archive.org) on November 27, 2010.

• Bright49: Lotto software that generates random combinations for 6 / 49 lotto, but 7-by-7-number clusters, like Shuffle in Combine6. This represents a perfect square lotto matrix, very much like lottery Sudoku.

The options specific to this 7 by 7 from 49 lotto software package and different from Bright6 are F (filters) and C (7-number lotto cluster generating). The filter report is generated by a lotto program named LottoGroupSkips6exe. The 7-number lotto combinations are generated by the Cluster49-7 application. I left in the bundle all the programs incorporated in Bright-6. I thought it convenient to do some lotto calculations or combination generating in the same interface, instead of hunting in different software packages.

First, let's take an artistically educated peek at the main menus.

Powerful lotto software applied to 6 from 49 lotto game: generate 7-number combinations in groups of all numbers.

Axiomatic one, I've written lotto software of a different nature this year of grace 2010. There was a mix of curiosity and skepticism related to an old lotto 6/40 strategy that hit the jackpot but it wasn't played (1986)! I started the talk back in January 17, 2001. I wrote this message in my oldest forum: History of my Lottery, Lotto Experience: Software, Systems.

That post triggered questions in my previous forums and also from readers of my book. Why don't I present clearly and in detail that lotto strategy that hit a jackpot in 1986 (although it was not played)? I would start two threads in the forum, for open discussions on that lotto strategy. Then, I put together an article at SALIU.COM with human ad technical details (computer programming, software, probability theory).

The lotto software creates a matrix of 7 by 7 lotto numbers in perfect lottery Sudoku.

The request to write specific software for this type of lotto strategy was imminent. Writing started with 6-number lotto, specifically for bookie lotteries. Then I wrote the software for the lotto-6 games generating 12-number combinations. It is all presented here:

I expanded the concept and I wrote LottoGroupSkips6. The lotto program generates a special report for lotto-6 regarding the SKIPS of the subgroups of numbers: Singles, Pairs, Triples, Quads, Quintets, Sextets. The report shows, draw by draw, when each subgroup last hit; that is, how many drawings each subgroup skipped in the most recent past. These 6 parameters will serve as filters in the lotto program that generates 12-number combinations while working with a 6-number lotto results file.

Here is the beginning of a report:

Lotto strategy for 6 numbers in 12-number combinations of singles to sextets.

Lotto Strategy, Software: 12-Numbers Combinations in 6-Number Lotto Games.

I left the filter generator unchanged from Bright 12. You simply disregard the ONES filter. Evidently, we can't afford to eliminate any single lotto number. The identity of the combination generator is creating clusters of all 49 numbers in the lotto-6 game. Cluster49-7 doesn't even show the ONES filter in the interface.

Back in time again. In 2006, 17 professors and staff members at Bradford University and College in Britain won the lotto jackpot (a 6 from 49 game). The syndicate played 17 tickets in The United Kingdom National Lottery. They applied a strategy that resembles the Shuffle option in my lotto software (e.g. Combine6). Read:

The shuffle option in my lotto software generates all the numbers in the game, in 8 lines (combinations) of 6 numbers each. So, in a game with 49 numbered balls, one game would be left out. My software generates a 9th line with the missing number, and adds 5 more numbers that were already generated in previous lines. All 9 lotto combinations consist of unique numbers only. But why not all 49 numbers with no repeats, as in 7 numbers per line, for a total of 7 combinations?

There is a loyal member of my communities: Attila David. He wrote early in my forums (2001) regarding lotto pairing. He was also thinking of generating the 6/49 lotto numbers in a matrix of 7 by 7. That works only with lotto games where the largest number is a perfect square (25, 36, 49, 64). Of course, there are only two viable options: 6-by-6 = 36 (extremely rare now) and, especially, 7-by-7 = 49.

October of this year of grace 2010 had some accented changes in weather: hot, cold, hot again, cold again. Very hard to figure out how to dress — for me, at least! When I get into such states, I comfort myself by… writing new software! It abates my misery and thoughts away from the discomfort caused by a cold. And thus I started writing a new lotto program to generate perfect clusters (7x7 matrix) for the 49-ball lotto game. Good thing to suffer from an out-of-season cold! For I discovered a serious error in my previous releases Combine 6-12 and Combine 5-10. The error occurred when the user wanted to generate the lotto combinations to disk files. I overlooked something of great importance: The output file was opened, then closed before the generating even started! No more errors… for now…

The filters reported in the first program will feed the new lotto software. It is a 7x7-number lotto combination generator: Cluster-49-7. The lotto software generates random combinations for lotto-6 data files, but 7 numbers per combination; the data file must still be in the 6-numbers-per-line format as in the Bright-6 programs. The numbers are not sorted in ascending order; the numbers remain in random order.

 5  35  20  28  7  38  12 
 11  40  13  33  30  24  44 
 19  3  37  32  34  26  8 
 41  48  22  15  42  49  21 
 4  36  39  17  29  47  45 
 31  9  16  6  43  25  1 
 27  23  10  46  14  18  2 

 32  13  49  30  29  36  48 
 39  40  34  20  15  14  44 
 19  17  35  1  9  16  6 
 3  46  5  37  2  18  26 
 4  27  33  23  8  12  47 
 31  24  41  7  43  42  38 
 25  22  21  11  10  45  28 

The user can run Sorting to sort the numbers in ascending order, line by line. The clusters are not separated by a blank line or another indicator. My lotto software does not accept data files with blank lines. There is a lot of use in that requirement.

  5   7  12  20  28  35  38
 11  13  24  30  33  40  44
  3   8  19  26  32  34  37
 15  21  22  41  42  48  49
  4  17  29  36  39  45  47
  1   6   9  16  25  31  43
  2  10  14  18  23  27  46

 13  29  30  32  36  48  49
 14  15  20  34  39  40  44
  1   6   9  16  17  19  35
  2   3   5  18  26  37  46
  4   8  12  23  27  33  47
  7  24  31  38  41  42  43
 10  11  21  22  25  28  45

How the professors won the UK lotto jackpot by playing all numbers.

Looking at the filters above, you might be inclined to apply the highest values to the 7-by-7-number lotto generator. But let's be mindful of certain limitations. Obviously, the odds are higher as the number of total possible combinations is larger in 7/49 than in 6/49. Furthermore, there is a limit imposed by the performance of the computers. Generating all the numbers in the 6/49 lotto game, 7 per line and in 7 lines, with high filter levels, can quickly come to a halt. The computers are not fast enough to quickly find qualifying matrices of 7 numbers per row and in groups of 7 columns.

I did several tests on my PC. I could not get to generate any 7-by-7 clusters (matrixes) for a 49-ball lotto number. I came across maximum values for the filters that my computer couldn't climb.

First of all, I used a real data file with drawings from the 6-49 lotto game played in Romania. I visited last summer and created a data file from the beginning of that lotto game. A file of simulated lotto drawings is mandatory. I used the best SIMulated data file for 6 / 49 lotto there is. I generated all 13983816 possible combinations in lexicographical order. My special software, Permute Combine, is best suited for the task. Then, I shuffled (randomized) that file in Shuffle (part of the Bright-49 package). The result was SIM-6. I combined the real data file with SIM-6 and got D6, the big data file used by Combine6-12. Both files (SIM-6 and lexicographical 6/49) are available as downloads to registered members (huge sizes: over 300 MB each!)

My personal computer has these performance specs:

Processor Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2403 Mhz, 4 Core(s), 4 Logical Processor(s)
Installed Physical Memory (RAM) 4.00 GB
OS Name Microsoft Windows 7 Professional
System Type x64-based PC

These are non-rocket-science maximum values of filters I encountered (that slowly generate some lotto clusters):

Triples: 45 - 50
Quads: 500
Quintets: 13000
Sextet: 250000

A lot depends on your computer. You will need a few trial-and-error runs. Run this software at Command Prompt only. Close down all applications, including Internet browsers.

You might want to start with lower settings for the Triple, Quad, Quintets, and Sextet filters. Then, you set higher and higher filter values that still generate 7-by-7 loto matrices. The generation process should be slow, however. A slow generation is a favorite of randomness. The chance is better you'll get the 6-number winner within a small amount of 7-number combinations. Let's notice that a 7-number combination expands to 7 lotto-6 combinations that did not repeat from the past drawings. Such combinations have a better chance to hit the lotto jackpot in the near future.

You can see how a lotto strategy fared in the past by going back 100 drawings in your game. Delete the top 100 draws in your Data-6 file. Save it as Data-6.2. Recreate the new D6 (Data-6.2+SIM-6 D6). Run Cluster49-7 with your filter settings (the slow generating process). Select your combinations from the bottom of the output file. Use Winners (also included in Bright 49) to check for winners against your original Data-6. Repeat the process by deleting the top 99 draws from your Data-6. Save again as Data-6.2. Recreate D6, etc.

How to check for winners against your file with real lotto drawings.
You run Break Down Numbers (option B: Break Down Lines of Numbers). The program will break the 7-number lines (combinations) into groups of 6 lotto numbers each. Feed that group to Winners (as input file).

Caveat:
BreakDownNumbers will eliminate all duplicates and allow only unique 6-number combinations. You might notice, however, that 7-number lines generated by Cluster-49-7 have in common 6, or 7 groups of numbers. Therefore, multiple jackpot lotto combinations are possible, but Winners will report only one.

The old lotto strategy is also new: It applies to bookie lotteries lotto as well.

Bright49 is immediately available to download to registered members:

Before downloading, create a folder (directory) for this software package; e.g. BRIGHT49. You can create a folder more easily in the GUI mode, in Windows Explorer (File Explorer in Windows 8, 10). Open Explorer and find your drive C:. You will probably find it under My Computer (or simply Computer in Vista / Windows 7; This PC in Windows 10). Double click C: in the left pane. Move to the right pane, all the way down. Right click on the empty space. From the ensuing menu select New, then Folder. In the highlighted New Folder type BRIGHT49. You download Bright 49 from saliu.com to your C:\BRIGHT49 folder.

You can decompress BRIGHT49 in Windows Explorer. Navigate to your C: drive, then to the BRIGHT49 folder. Double click on the folder. Move to the right pane and now double click BRIGHT49. The self-decompression starts automatically. Select the same folder for the location of the decompressed files. You can do the same thing at the command prompt. At the C:\BRIGHT49 prompt, you type: BRIGHT49 and press Enter. The decompression starts automatically and you can select the same folder as the destination.

After decompression, read either README.TXT or README49.TXT. Type B49 (or b49) to start the application.

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Lotto 49 is a perfect square with a matrix of 7 numbers per line, 7 total lines in a matrix.

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