Lottery Software: Jackpot Lotto, Pick Lotteries, Powerball, Mega Millions, Euromillions, Keno.

BRIGHT3: High-Powered Lottery Software for 3-Digit Lotteries

By Ion Saliu, Founder of Lottery Programming Science

The Best daily 3 software - Super 3-digit lotto.

We present now the four menus and their applications and functions.

Book Number 1 of the best winning lotto 3 digits software is Bright-3 pick lottery.

This menu comprises the most important programs and functions of the Bright3 software package. The software user will always start with creating (once) and then updating (in every run) the data files. The most logical next step is the creation of the winning reports. The end-result should always be the process of generating 3-digit lottery straight sets.

* Option 'E = Edit Data Files (Edit Files with MDIEditor And Lotto WE for 64-bit Windows)'
* Option 'M = Edit Data Files (Edit Files with MDIEditor And Lotto WE for 32-bit Windows)'

It opens an empty window of MDIEditor to type in or paste in the 3-digit lottery results (drawings, draws, past winning numbers, etc.) The file is always saved in text (ASCII) format.
The data file must have exactly 3 digits per line. The digits must be separated by one or more blank spaces. You can also use commas , as the field separators. The universal field separator should be the blank space.

An example of the contents of DATA-3 for a pick-3 lottery game:

5  6  0
6  4  3
3  0  4
2  3  2
8  6  3
7  7  4

The first menu item (E) opens my MDIEditor in 64-bit Windows (in "C:\Program Files (x86)\MDIEditorLottoWE\MDIEditWE"). The other item (M) takes care of the 32-bit Windows: "C:\Program Files\MDIEditorLottoWE\MDIEditWE". You might want to check your installation of MDIEditor And Lotto WE. Reinstall, if necessary, to match one of the above program locations.

Program name: Any text editor can be used for this task.

For more info, read:

Please read also a very basic tutorial (part of this lottery software package):
Bright3.TUT (more info on pick-3 lottery data files, including the very important operation named concatenation).

The concatenation is done in Super Utilities (option Make/Break/Position, then Make, then option 1 or 2: Make D3 from DATA-3 and SIM-3).
This version of Bright3 requires a D3 data file of at least 130000 (one hundred thirty-thousand) pick-3 straight sets (lines).

Here is the best procedure of creating the SIM-3 and D3 files to meet the size requirement of 130000 (one hundred thirty-thousand) pick-3 lottery straight sets (lines). Simply run Super Utilities (SoftwarePick3), option S = Files (SIM-3, count lines). Generate 130000 pick-3 straight sets. You'll have a SIM-3 file in seconds.

See also the info for Menu #2, option B = Concatenate files.

* Option 'W = Winning Reports (W3 Files)'
Create the winning (W3 & MD3) reports. Press F5 (or W in B3) to generate the reports. There are 2 options for the digit lottery games:

S = SUPER reporting (W3.x and MD3.x): a D3 file against itself (like in the lotto software Bright5, 6); F = FIXED reporting (WF3.x and MF3.x): a DATA-3 file against a FIXED file (F3.1 to F3.4) ~ specific to the digit lottery software.
The fixed F3 files were especially created by Ion Saliu. They consist of 6 layers each, each layer consisting of 1000 lines (straight pick 3 sets). Do not make any changes to those special F3 files (they are not easy to create!

Type 200 (or more) for the length of each report. Type D3 for the name of the data file, and the default for total drawings to use. Type W3.1 to W3.7 and MD3.1 to MD3.6 for the report names in the S option. Type WF3.1 to W3.6 and MF3.1 to MF3.6 for the report names in the F option.

The 7 + 6 W/MD and 6 + 6 WF/MF report files will show a number of parameters or FILTERS. Based on the reports, you feed the straight set generating program (L or R) with the filters. The process of setting filter values is known as STRATEGY SELECTION.

Program name: Report3.

For more information, read:

* Option 'O = Sort Filter Reports by Column'
The program sorts the W3, MD3, GR3, DE3, FR3, SK3 reports by column, helping the user see more easily the filters -- e.g. filters of wacky values. The sorting is done by type of winning reports. The program also offers the correct choices (correct names) for filters to sort.

Program name: SortFilterReports3.

For more information, read:

* Option 'C = Check Strategies (Filter Settings)'
The function analyzes the 7 + 6 W/MD and 6 + 6 WF/MF reports to establish any type of lottery strategy, between MINIMUM and MAXIMUM values. The strategy report will show how many times a particular lottery strategy hit in the past pick3 drawings. In other words, we check how a collection of filter settings would have fared in the past.
The program also creates the strategy files in the correct format (error-free); the strategy files are named ST3.000 and ST3F.000 (defaults). You need to remember the ST file names! It's a very good idea to create a simple text file where you record various lottery strategies: ST names and what the strategies are based on.

** Potential errors when checking for lotto strategies.
#1: Do NOT use SIM files in lexicographical order. Always shuffle all your SIM files.
#2: Do NOT mix different game formats in your lotto files; that includes the file with your real lottery drawings and your SIMulated files.
#3: Sometimes some filters can get way, way out of range. The value can be wider than what I planned as the maximum length for that particular filter. I wanted the reports to be as readable as possible.

If #3 happens, the strategy checking functions will trigger errors. You can fix the error by opening your winning reports one by one in the text editor. You will notice that two neighboring columns are no longer separated by at least one blank space.

The culprit is the number in the column which is no longer aligned with numbers above and below. You need delete one (very rarely more than one) character at the end of that lengthy number. Make sure that there is one blank space between the numbers in the two columns and that they are properly aligned in the respective columns. Here is a visual example:

1234    23
12345123 = strategy-checking error

Corrected W/MD file:
1234   23
1234 123

Repeat the procedure with all your lottery winning reports, as necessary. **

Program name: Strategy3.

For more info, read:

* Option 'H = Strategy Hits in the Past'
It generates pick-3 straight sets for situations when a particular strategy (as in the ST3*.* files) hit in the past. The program needs an input file created by Strategy3 (the previous function). The input file ST3.HIT or ST3F.HIT) consists of the draw IDs for the hit situations. Otherwise, the user will manually input the filter settings and the drawings IDs (maximum attention required!)

Program name: StrategyHit3.

For more info, read:

* Option 'L = Lexicographic Straight Pick3 Sets'
* Option 'R = Randomized Straight Pick-3'

This is the ultimate goal of LotWon lottery software: Generate winning pick-3 straight sets. We keep records of past lottery draws (maintain data files), then analyze the data files and generate the winning reports. Then, we analyze the W & M reports and select filter values for our lottery strategies. We finally apply the lottery strategies to the straight set generators.

Each pick-3 straight set generating program has several functions of its own.

* Both programs above, as well as other programs, have two more functions that also eliminate unwanted straight sets:

For more info, read:

* Option 'G = Pairing Reports, Custom Grids, Lotto Combinations'
This program generates a series of reports on the pairings of the pick-3 game; it also generates pairings in the manner of pick-3 combination generators in Bright3.
The 'Reports' option will show how many times each pairing came out; it also shows the winning pair reports in the manner of the W/MD files created by Report3.
The 'Create' option will create files of missing pairings; i.e. the pairings that haven't come out within the range of analysis.
The 'Generate' option will generate combinations based on the missing pairings (usually PAIR3.OUT).

The Custom Grid will generate straight sets to 2 output files similar to the output files in Make/Break/Position in Super Utilities.

I noticed in my lottery real data file that pairing ranks #6 and #7 performed very well in generating hits for the very next pick-3 drawing. Also, 2-way combinations of pair-ranks #1, #6, and #7 fared very well (from one draw to the next).

The C function will check the 2 output files to see how they fared in the past (100 or 200, etc. drawings).

The program also finds the pairings that have not come out within a range of drawings (function F, like the W reporting in the main menu). Then, function G generates straight sets for the missing pairings by setting the TWO filter.

The program is also useful in conjunction with the LIE (REVERSED) strategy feature present in all pick-3 combination generators. The pairings do not lead to winning 3-digit straight set the very next draw, far more often than not.

Program name: PairGrid3.
Replaces: SkipPair3 (still in the package — just type its name at a command prompt).

For more info, read:

* Option 'F = Wheels from Files'
This program takes an input file of pick-3 straight sets and converts the straight sets to 'k of 3' lotto wheel format - from '1 of 3' to '3 of 3', both straight and boxed; also, a number of straight sets can be input in a random manner, without any wheeling.

The function is useful if you want to reduce the number of lotto straight sets in an output file previously generated. For example, you generated hundreds of combinations in Combine3 with light filtering; you want to play only a handful of lottery combinations that have no more than k digits in common (lottery wheeling); evidently, you settle for a lower-tier lottery prize.

Program name: WheelIn3.

For more info, read:

* Option 'B = Birthday Paradox Strategies'
I had written an original essay touching a few issues of creating winning systems from the Birthday Paradox, or the probability of repetition. Such systems would apply to games of chance such as lotto, lottery, roulette ... and more. There are lottery players and gamblers who now realize how important the probability of repetition is.

Can such mathematical knowledge be applied to gambling, especially lottery? I was skeptical when I first heard about it and was asked about it. The difficulty of achieving thorough understanding of this phenomenon was caused by a parameter I call number of elements. Indeed, the roulette numbers repeat. You can see them all the time, if the casinos turn on the electronic displays known as the marquees. But is there a rule, a mathematical formula that enables us to calculate the repeat probability?

I thought more deeply on this repetition fact. For example, I look at a sequence of 8 roulette numbers as an eight-element string. The degree of certainty is better than 50% that such string should contain one repetition (duplication). One of the eight numbers should be a repeat with a 50-50 chance. The same is true about lottery drawings. In this case, the element is the index of the combination (or set) drawn. Every lotto combination, for example, is defined by an index or lexicographical order, or lexicographic rank.

With this new knowledge in mind, I studied some real data: Lottery drawings and roulette spins. I was somehow surprised to discover that repetition occurs close to that cutoff point of the 50-50 chance! I should also point out that the strength of the analysis and system creation is stronger at the beginning of the game. For lottery and lotto, the beginning is clear: A game starts with the first drawing of a game format.

Program names: Collisions, BirthdayParadox.

For more info, read:

* Option 'S = Super Utilities'
This piece of software bundles a lot of utilities for 3-digit lottery games. Each function in turn has several features of its own.

Program name: SoftwarePick3.

For more info, read:

Menu 2 of pick lotteries programs: GENERAL-PURPOSE lottery, lotto, gambling software.

* Some of these functions represent standalone programs. Other functions belong to older programs, but the names of the functions were less obvious to some software users. For example, several users asked me how to generate pick-3 lottery combinations from groups or pools of digits. There are no programs with relevant names. But the functions are well represented in large programs that provide a plethora of functions! In this particular example, the combination generators from pools or groups of digits belong to the utility software. The older version was Util332. The newer and more potent incarnation is SoftwarePick3.

* Option 'N = 3-Digit Sets from Pools of Numbers'
Generate 3-digit lotto combinations from pools or groups of digits.

Program name: SoftwarePick3, option M: Make/Break/Position.

The groups of lottery digits can be listed in files, in one line or multiple lines. For example, SkipSystem created for you a pool of pick-3 lottery digits. The file in text format consists of one line of 7 digits. You want to generate pick-3 straight sets from those 7 digits. Total of pick-3 lottery combinations of 7 digits: 7 ^ 3 = 343. In SoftwarePick3, you select option M: Make/Break/Position. Then, option Break, then option 2 = All 6 Numbers Equally. The function will generate your 924 lotto combinations in a matter of seconds.

The same function can also generate pick-3 straight sets from multiple lines of 3+ digits each. For example, you had 10 lines, for each of your pick-3 lottery game; each line has 6 other lotto digits, as the best pairs of each of the 10 digits.

You can apply in this function a powerful filter: the Least feature. Actually, you will eliminate all pairings in a special file WORST3 created by the same SoftwarePick3 (option F: Frequency). It is recommended now, in strong terms, to use WORST3 instead of LEAST3.

For more info, read:

* Option 'P = 3-Digit Sets by Positions'
Generate 3-digit lotto combinations from 3 lines of digits representing the 3 positions in a lotto-3 combination.

Program name: SoftwarePick3, option M: Make/Break/Position.

You can generate pick-3 lottery combinations based on positions or positional ranges. If you run the statistical functions of my lottery software (plenty of them!) you will see that the lotto digits are strongly biased regarding the position. You can read at SALIU.COM a lot about ranges or positional ranges in lottery. Just search. You will see living proof that the lotto numbers follow the Fundamental Formula of Gambling (FFG). Each position has lotto numbers based on the FFG median.

Just look at the new Powerball game format (started in January 2009). In 36 drawings, only 19 out of the 59 Powerball regular numbers have come out in the 1st position. The numbers 2 and 7 came out 5 times apiece; the Powerball regular numbers 1,3,5,6, 8 came out 3 times each. Meanwhile, numbers 24 to 59 have not hit yet. For the 5th position, only 18 numbers have hit, especially in the range 50 to 59. You can use the same option M: Make/Break/Position in SoftwarePick3 software, but select Position/Ranges.

You can apply in this function a powerful filter: the Least feature. Actually, you will eliminate all pairings in a special file WORST3 created by the same SoftwarePick3 (option F: Frequency). It is recommended now, in strong terms, to use WORST3 instead of LEAST3.

For more info, read:

* Option 'F = 3# Combos from 3 Frequency Groups'
Generate 3-digit lottery combinations based on frequency: "hot" digits, "mild" digits, and "cold" digits. Run first the Frequency Reporting module, and then the combination generator (lexicographic or random).

Program name: SkipDecaFreq3, options: L = Combinations, Lexico; R = Random Combinations. Then, select the screen pertaining to the filters based on the 3 lotto frequency groups.

For more info, read:

* Option 'D = 3-Digit Sets by Decades'
Generate 3-digit lottery sets decade by decade. I consider that a pick-3 lottery game has 3 "decades": 0-2, 3-6, 7-9. This feature was meant to match the decade feature in the lotto programs.

Program name: SkipDecaFreq3, options: L = Combinations, Lexico; R = Random Combinations. Then, select the screen pertaining to the filters based on the pick-3 lottery decades.

For more info, read:

* Option 'U = Under/Over Strategies'
A special pick-3 strait set generator based on FFG median. Two FFG medians are considered:
~ Under = the latest one: from lottery drawing #1 to #693;
~ Over = the next one: from draw 694 to draw 1387.
This is a less potent lottery strategy; it works better at roulette and horse racing.

Program name: UnderOver3.

For more info, read:

* Option 'M = Match Date with Pick-3 Drawing'
This program simulates random pick-3 combinations for each day of the year, in a continuous cycle. Then the program checks if a combination is equal to its corresponding date in the American format.

Inspired by the New York Lottery drawing 9,1,1 on September 11, 2002 (date expressed as 9/11).

Program name: DatePick3.

For more info, read:

* Option 'S = Add Spaces between Digits'
This function inserts spaces between the digits of the pick-3, pick-4, quinto-5 drawings listed at some lottery Web sites. For example, 111 becomes 1 1 1; 9999 becomes 9 9 9 9.

Program name: Space34.

* Option 'B = Concatenate Text Files, Make Big File'
This function takes a number of text (ASCII) files and concatenates them; i.e. it puts all the files into one. The function is useful when you need to combine multiple output lottery files (OUT3) or LIE files and work with one files, instead of working with the files step by step (e.g. PURGING output lottery files). Useful also in creating D3: DATA-3+SIM-3.

Program names: Internal function in B3.

Software book #3 represents generators of pick 3 lottery sets from groups or pools of digits.

* The majority of the programs in this menu represent GENERAL-PURPOSE lottery and gambling software.

* Option 'S = Sort Data Files'
Sort your lotto files in ASCENDING order (both horizontally and vertically, by multiple columns). This function is a great utility in conjunction with the data files. The numbers in every combination (line) in a lotto data file must be sorted in ascending order. The pick lottery files are not sorted in ascending order horizontally -- they are only nicely formatted.

This task can be also performed specifically for 3-digit lottery data files in Super Utilities (Main Menu), option T = Sort or Add-up Data Files.

Program name: Sorting.

* Option 'C = Check Winners'
Check for winning numbers in OUTPUT files against REAL drawing lotto files. The combinations to play were saved first to output text files by the combination generators.

This task can be also performed specifically for 3-digit lottery data files in Super Utilities (Main Menu), option W = Check for Winners. It is the recommended method, as it is always up-to-the-date.

Program name: Winners.

* Option 'R = Shuffle or Randomize Elements'
Shuffle lottery combination files (text files); then go to the line equal to the probability median (FFG = 50%). The program can also shuffle numbers in a highly randomized manner. There is a plethora of randomization functions in this program! The program can generate lotto combinations that mimic the official lottery drawings. Included are modules for Powerball, Mega Millions, Euromillions.

Program name: Shuffle.

For more info, read:

* Option 'M = Sum-up Lottery Data Files and Games'
The program calculates the number of lottery combinations that add-up to a sum-total. It also calculates the sums of each draw in lottery files, plus root sum, and standard deviation. You can generate such lottery combinations and save them. The program creates summary reports for the game: Every sum-total and its amount of combinations, plus percentages.

Program name: Sums.

For more info, read:

* Option 'K = Create Lotto, Lottery, and Gambling Systems'
This program creates lottery and gambling systems based on two or three consecutive skips; the most recent skips make it into the system.

Program name: SkipSystem.

For more info, read:

* Option 'F = Rank Lottery Numbers by Frequency'
This program generates frequency reports two ways: 1.- Regardless of position; 2.- Position by position. The lotto numbers are ranked by frequency in descending order, from hot, to mild, to cold.

Program name: FrequencyRank.

For more info, read:

* Option 'V = Verify Data Files'
This program parses the lottery data files to make sure they comply with the format required by LotWon lotto software.

Program name: Parsel.

For more info, read:

* Option 'D = Skips, Decades, Frequencies'
The program shows the pick-3 drawings as strings of skips, high/low, odd/even, increase/decrease from previous draw. The program also generates a pick-3 lottery-decade report and a report of frequencies from 3 groups: hot, mild, cold. You can use the skips, high/low, odd/even, decades, frequencies as filters in the pick-3 combination generators or the purge function. The lottery software can check if or when a strategy hit in the past. The 'Strategy Hits' function reports how many straight sets a particular lottery strategy would have generated in winning situations.

Program name: SkipDecaFreq3.

For more info, read:

* Option 'T = Cross-Checking Lottery Strategies'
The program writes to disk the lines of specified indexes in a file, usually a strategy file created by STRATEGY* lottery software. You created the W*.* files in the Command Prompt LotWon lottery software. You also generated the statistical reports in 'MDIEditor And Lotto WE'. You then created the strategy file for the stats in 'MDIEditor And Lotto WE'. You want to see the same line numbers in WS*.* files for a more comprehensive pick3 lottery strategy.

Program name: FileLines.

For more info, read:

* Option 'U = Text File Reverser'
The program reverses the order in text files: the bottom becomes the top. Useful in arranging the lottery data files in the order required by LotWon lotto software. Uncooperative lottery sites publish lottery histories (drawings, results) in an unnatural order: The most recent drawing goes to the bottom, instead of the TOP. LotWon lottery software requires starting with the most recent draw, and go all the way down to the oldest drawing in that lottery game (bottom of file).

Program name: UpDown.

For more info, read:

Menu 4: Lottery software generates all type of sets of pick-3 straight and boxed combinations.

* Some of the programs in this menu represent GENERAL-PURPOSE lottery and gambling software.

* Option 'P = Generate All Possible Type of Sets'
This software generates ALL possible types of sets: Exponents, permutations, arrangements, combinations - and Powerball, Mega Millions, Euromillions combinations. The software generates the sets in lexicographical order or randomly. The sets can be numerical or be composed of words.
An example of exponents (N=3, M=3): 111,112,113,121,122,123,131,132, etc.
An example of permutations (N=3): 123, 132, 213, 231, 312, 321.
An example of arrangements (N=3, M=2): 12, 13, 21, 23, 31, 32.
An example of combinations (N=3, M=2): 12, 13, 23.

Program name: PermuteCombine.

For more info, read:

* Option 'L = Software for Lexicographic Order'
The program finds the lexicographical order (index or rank) of a given set and conversely finds the set for a specified index (rank, or numeral, or lexicographic order). Applicable to these set types: Exponents, permutations, arrangements, combinations, Powerball (5+1), and Euromillions (5+2) combinations.

Program name: LexicographicSets.

For more info, read:

* Option 'B = Generate Combinations inside FFG Median Bell'
This software generates combinations in the FFG median zone and inside the bell (Gauss) curve. The program can be used for: pick-3 4 lotteries, horse racing, lotto-5, -6, -7, Powerball, Mega Millions '5+1', Euromillions '5+2', roulette, sports betting, and soccer pools.

Program name: BellCurveGenerator.

For more info, read:

* Option 'F = Lexico-Index File'
This program takes a lotto data file (drawings) and adds indexes to the corresponding combinations in the file. The indexes are calculated based on the combination lexicographical order or index for that lotto game.

Program name: DrawIndex.

For more info, read:

* Option 'O = Probability, Odds Calculator'
The probability software calculates all the ODDS of any lotto game, including Powerball/Mega Millions and Euromillions games. For example, the odds of a lotto-49 game drawing 6 numbers: '0 of 6'; '1 of 6'; '2 of 6'; '3 of 6'; '4 of 6'; '5 of 6'; '6 of 6'. The probability is calculated as EXACTLY and AT LEAST 'M of N'.

The 'Generalized' option calculates the odds for any two-in-one lotto games, including Powerball, Mega Millions, and Euromillions. The 'Horseracing' option calculates the odds for exactas (top 2 finishers), trifectas (top 3 finishers), superfectas (top 4 finishers), etc. The horse racing odds are calculated also as STRAIGHT and BOXED.

Program name: OddsCalc.

For more info, read:

* Option 'S = The Definitive Probability, Statistics, and Gambling Software'
SuperFormula is the definitive software for statistics, probability, odds, gambling mathematics ... and much more. The functions are grouped in 12 categories. Each software category has its own detailed sub-categories. This unique application grew from the request by many people to create software to automate the calculations in the Fundamental Formula of Gambling (FFG). FFG discovered the most fundamental elements of theory of probability and also the Universe: The relation between the degree of certainty (DC), probability p, and number of trials N.

Program name: SuperFormula.

For more info, read:

* Option 'G = Wonder-Grid Checking for Lotto-3 Pairings'
The lotto program checks the past performance of the GRID3 files. The program starts a number of draws back in the DATA-3 lottery file and creates 5 GRID3 files: for 10, 20, 30, 40, 50 draws. Each range of analysis N creates its own report file (e.g. ChkGrid3.10).

It can be used well in conjunction with the LIE (reversed lottery strategy) feature in the combination generators. The wonder-grid skips more pick-3 drawings compared to the winning situations.

Program name: GridCheck3.

For more info, read:

* Option 'K = Wonder-Grid Pairs, Statistical Reports'
This program creates all the statistical files for 5-drawing ranges - calculated by the FFG. The files have the extensions 1 to 5 in their names. The following files are created: FREQ3, PAIRS3, GRID3, BEST3, WORST3, LEAST3. GRID3 has each digit plus its 2 top pairs; BEST3 = the top 25% pairs; WORST3 has the worst 25% pairs; LEAST3 has the pairs with a frequency equal to 0. At the end, the program combines all GRID3.* BEST3.*, WORST3.*, LEAST3.* to GRID3, BEST3, WORST3, LEAST3.

This program is useful in conjunction with the LIE (REVERSED) strategy feature present in all lotto straight set generators. The pairings do not lead to winning straight sets the next draw, far more often than not.

Program name: GridRange3.

For more info, read:

* Option 'H = Play-Last-N-Draws as a Lotto Wheel'
The lottery utilities check for winning numbers in files of real drawings. A data file will be checked against itself as if playing the last N draws before current draw. For example, check the wins when I play the last 57 draws in a 6/49 lotto game; the odds of '3 in 6' are 57 to 1; how many '3 of 6' hits and other hits in 100 lottery drawings?

Program name: CheckHits.

For more info, read:

* Option 'U = The Old Pick-3 Utilities'
This piece of software was superseded by Super Utilities (option S in the Main Menu). Just nostalgia, I guess!

Program name: Util332.

For more info, read:

3-digit 000 to 999 lottery software requires a one-time payment to download all applications, apps.

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