II. Pick-3 Lottery Software for Low or High, Odd or Even Digit Grouping

III. Lotto Software for Low / High, Odd / Even Numbers, Plus Lotto Skipping

IV. True Lottery Filters and Filtering to Create the Best Lotto, Lottery Strategies, Systems

V. Essential Resources in Lotto, Lottery Strategy, Systems, Software

° SUMS.EXE ° version 9.0, January 2011;

° UserGroups5/6.exe ° version 2.0, August 2011;

° BellCurveGenerator.EXE ° version 10.1, September 16, 2003;

° Bright3/4.EXE ° version 3.4, August 2011.

The most comprehensive pick 3, 4 lottery software packages in the world — no lottery software comes remotely close.

I followed the hot-linking referrers and arrived in a lottery post thread dealing with lottery systems and strategies. One poster raised the idea of my posting there. And so I posted a few of my own remarks on the concept of lottery strategizing (i.e. developing lottery or lotto strategies).

I was the very first lottery software developer to use the term *strategy* to describe a set of filter values in my lottery software. People now give the term a broader meaning. Any method of picking lottery numbers, including random quick-picks, is a lottery strategy. I also was the first lottery analyst to use the term *filter or filtering* in lotto software.

Years after I introduced the strategy and filtering, most other lotto software developers started to use the word “filters” in their software or systems. They consider as filters: *odd / even* numbers, *low / high* numbers, in addition to *sum-totals*. These are NOT lotto filters, and that's NOT lottery filtering. It's simply a way of grouping lotto numbers. There is a fixed group of even lotto numbers. The number of combinations in the group stays always the same. It's a large number.

*Grouping the lotto numbers by odd/even and/or low/high leads to an impractical number of lotto combinations to play.*

You can find various formulas I coined at this web site. (Read: *Software and formulae to calculate lotto odds using the hypergeometric distribution probability*. Not to mention that the large fixed groups of odd/even, etc. lotto numbers are very STREAKY! A player (or groups of lottery players) could easily spend 100 million to win one million!

The lottery post thread I landed in dealt with the pick-3 sums as the pivot of a lottery strategy. There is a huge effort invested in the sum as a strategy! I got tired just reading a few posts. I asked myself: *Self, why so much effort? Does it work better than purely random selection when playing the lottery?*

At least, using my lottery software SUMS.EXE could diminish the effort. The special lottery program covers a huge territory — just about every lottery game, including the Powerball, Mega Millions, Euromillions lotto games. Among other features, the program calculates the sum-totals of the draws in a lottery drawing file. I did it for the pick-3 draw file in Pennsylvania lottery. Here is a fragment:
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4 5 9 18 9 8 8 7 23 5 2 9 5 16 7 0 3 3 6 6 1 4 4 9 9 9 4 7 20 2 7 4 5 16 7 4 7 7 18 9 9 0 7 16 7 3 1 3 7 7 4 0 9 13 4 3 7 4 14 5 2 5 8 15 6

The last column represents the *root sums* or *Fadic addition*. That is, the regular sum-totals are reduced to single-digit numbers by adding the digits. For example, a regular sum-total like 97 is further operated on: 9 + 7 = 16; 1 + 6 = 7; the root sum of 97 is 7. The fadic addition feature is present in the latest version of the utility functions (* Util*.EXE*) in my lottery software.

Note that 13 and 14 have the highest representation combination-wise. Each sum-total consists of 75 pick-3 straight lottery sets. Lottery players consider the sum-total to be a lottery / lotto filter. In fact, it is not. This is what I call *grouping of numbers*. The 75 lottery combinations adding up to 13 represent a group of pick-3 straight combinations. The group never changes. Other types of grouping are based on even or odd numbers, high or low numbers, etc. A particular lottery number-group remains always the same — it can't be filter-reduced.

• Regarding the low/high grouping: 1 represents the low digits: 0, 1, 2, 3, 4; 2 represents the high digits: 5, 6, 7, 8, 9.

A string like 121 represents a pick-3 drawing consisting of low-high-low; e.g. 2-7-4.

• Regarding the odd/even grouping: 1 represents the odd digits: 1, 3, 5, 7, 9; 2 represents the even digits: 0, 2, 4, 6, 8.

A string like 212 represents a pick-3 drawing consisting of even-odd-even; e.g. 4-3-8.

My pick-3 lottery software has a huge advantage over all other lotto programs that rely on grouping the lotto numbers. Bright.EXE offers strategy checking; it shows when a particular lotto strategy hit in the past, and also the skips of the hits. It is a tremendous visual help for the lottery player.

LotWon pick-3 lottery software can generate every possible pick-3 combination based on a particular digit grouping. For example, a 121 grouping for low/high will generate all 125 pick-3 combinations; a 211 grouping for odd/even will generate all 125 pick-3 straight combinations. How about combining the two groupings? A grouping such as 121212 represents low-high-low & even-odd-even. SuperPower will generate 27 pick 3 straight combinations for that digit grouping.

The all-low-all-odd digit setting (111-111) always generates 8 straight pick-3 lotteries combinations. There are exactly two digits satisfying the condition: 1 and 3. Two to the power of three equals eight. 111, 113, … 331, 333.

The all-high-all-even digit setting (222-222) always generates 8 straight pick-3 combinations. There are exactly two lottery digits satisfying the condition: 6 and 8. Two to the power of three equals eight. 666, 668, … 886, 888.

The digit setting 111-111 hit 12 times in 1000 pick 3 drawings. But the digit setting 222-222 hit 7 times in 1000 pick3 drawings. No further reduction is possible in this so-called lottery strategy. A TRUE lottery strategy must be put in place to achieve further reduction in the amount of tickets to play.

One quick Saliusian strategy is on the same page with the odd/even and high/low groupings: the INCREASE/DECREASE filters. They are true lottery filters, because they are dependent on the results (draws) file. You'll notice that, most of the time, the 111111 setting is accompanied by a 111 setting (all 3 digits decrease). The 222222 setting is accompanied by a 222 setting (all 3 digits increase) in a majority of the situations. Also, there are the skips. That is, there are gaps between the winning situations of the 111111 or 222222 settings.

• Note: The strategy checking for odd-even, low-high, increase-decrease is *now enabled in all my lottery software packages named Bright*.exe There is also potent lotto software dedicated to sums, frequencies, odd even, low high, groups of lotto numbers: UserGroups 5/6.exe.*

Grouping of lotto numbers or lottery digits is never sufficient. You can never reach efficient results by implementing just one or two number-grouping restrictions. Also, applying the sum-total as a restriction never leads to zero combinations. It's always 75 combinations, if a sum-total equal to 13 is imposed as a restrictive condition (a false lottery filter). Further filtering is required; true lottery filtering is needed. The good news is there are free tools out there to truly improve lottery filtering. My software download site is a goldmine of lotto and lottery free-to-run software.

LOTTO-5 Low/High, Odd/Even Report File: C:\LOTTERY\LOTTO5\PA-5; Date: 07-28-2005 Draws Analyzed: 100 Line L/H L/H L/H L/H L/H O/E O/E O/E O/E O/E no 1 2 3 4 5 1 2 3 4 5 1 means LOW = 1 to 19 1 means ODD = 1 3 5 etc. 2 means HIGH = 20 to 39 2 means EVEN = 2 4 6 etc. 1 1 1 2 2 2 1 2 1 2 1 2 1 2 2 2 2 2 2 2 2 2 3 1 1 2 2 2 1 2 1 1 2 4 1 1 2 2 2 1 2 2 1 1 5 1 1 1 2 2 1 1 1 1 1

Interesting fact. The lotto number in the first position is LOW (1), virtually in every drawing. The lotto number in the last position is HIGH (2), virtually in every drawing. The lotto number in the second position is LOW (1) in the vast majority of the drawings. The lotto number in the second-to-last position is HIGH (2) in the vast majority of the drawings. That leaves one lotto-5 number to hustle with (or two middle numbers in the lotto-6 game).
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LOTTO-5 Increase/Decrease Report File: C:\LOTTERY\LOTTO5\PA-5 Draws Analyzed: 100 Line D r a w i n g D/I D/I D/I D/I D/I no 1 2 3 4 5 1 = DECREASE or EQUAL TO 2 = INCREASE from previous draw 1 1 6 21 38 39 1 1 1 2 2 2 4 20 32 36 38 1 2 2 2 2 3 11 18 25 27 32 2 2 2 2 1 4 9 14 20 25 39 2 2 2 2 2 5 3 7 17 23 31 2 1 1 1 1

The Increase/Decrease lotto setting is actually a true lotto filter. The filter is data file dependent.
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LOTTO-5 Skipping Report by Draw File: C:\LOTTERY\LOTTO5\PA-5 Line Any Any Any Any Any POT Pos Pos Pos Pos Pos COL no 1 2 3 4 5 1 2 3 4 5 Med. 5 4 5 3 5 14 9 19 19 14 7 48 Avg. 6 6 6 6 7 15 16 50 43 55 28 124 StDv. 7 8 7 8 9 9 32 147 113 292 108 333 1 7+ 5+ 14+ 0- 2- 14- 7+ 5- 14- 101+ 2- 101- 2 4+ 1- 0 16+ 10- 16+ 4- 45+ 118+ 38+ 10- 118+ 3 3 8- 0- 9- 14+ 14- 15+ 8- 39+ 9- 29+ 39- 4 3 10+ 9+ 19+ 3- 19+ 3- 11+ 9+ 40+ 3- 40- 5 3- 4- 0- 0- 12+ 12- 5- 4- 0- 0- 57+ 57+

The skips are true lotto / lottery filters. Any* represent the skips regardless of position, while Pos* reflect the skips by position (vertically; somehow like in *MDIEditor and Lotto WE*).

Some numbers regarding the even/odd-high/low grouping for a lotto 5/39 game.

The setting all-low AND all-odd numbers always generates 252 lotto 5/39 combinations.

The setting all-high AND all-even numbers always generates 252 lotto 5/39 combinations.

The setting all-low AND all-even numbers always generates 126 lotto 5/39 combinations.

The setting all-high AND all-odd numbers always generates 252 lotto 5/39 combinations.

The setting low-high-low-high-low AND even-odd-even-odd-even (12121+21212) generates NO lotto 5/39 combinations.

The setting high-low-high-low-high AND odd-even-odd-even-odd (21212+12121) generates NO lotto 5/39 combinations.

The formulas on the oddslotto.html page do NOT apply to this type of my lottery software. Those formulae applied to lotto combinations regardless of order or position. The formula for a case such as: all-even AND all-high summed-up ALL positional cases of a lotto combination. In the case of this type of lotto software, each odd-even AND low-high case is treated independently. Thus, {high-high-high} AND {even-even-even} is different from {high-even-high} AND {even-high-even}.

If I had released the free * pick 4 lottery* software, you would find pirated lottery pick-4 systems based on the odd/even/high/low strategy I presented above. Should I release as freeware the odd/even/high/low reporting software for the lotto-5 or lotto-6 games — more pirated lotto systems would invade cyber space. Lotto or lottery strategies independent from data (results, history) files are the easiest to pirate. And, of course, the pirates do not work for free. They honest players pay with an arm and a leg for lottery software or lotto systems the pirates stole!

Nota bene: I did release pick 3, 4 software big time! Download the integrated pick 3, 4 lottery software package PICK*32.exe and especially Bright*.exe.

There is a *bias* alright in randomness, including as applied to lotto and lottery. I discovered that any bias is determined by the *Fundamental Formula of Gambling (FFG)*. The winning lottery combinations come with preponderance from inside the area I call the *FFG median bell*. Read a presentation accompanied by real-life data: Winning Gambling Combinations: Inside Median Bell (Gauss Like).

Some of the pick 3 lotto combinations adding up to 13 (or 14) belong inside the FFG median bell; but other combinations summing up to 13 are outside the FFG median bell! Run SUMS.EXE for sum-totals 12, 13, 14, 15. The streaking improves when more totals are used. The program lets you generate the combinations of one sum at a time. You can have output files you would name SUM-12, SUM-13, SUM-14, and SUM-15. You would have to combine them in a single output file, SUM3. You can use a text editor to load all lottery output files in one. But be careful not to leave any blank line in the final file. The error-free method requires some effort (typing at the command line):

**COPY SUM-12+SUM-13+SUM-14+SUM-15 SUM3** (an automatic function in the Bright software packages: *Concatenate files*).

Now, you are ready for filtering — real lottery filtering! The SUM3 file will be used as input to my *Command prompt* software LotWon (or SuperPower) and my Windows MDIEditor and Lotto WE application. You will purge SUM3; i.e. you will reduce the number of combinations in SUM-3 by enabling real filters. My lottery software has this special feature named Purge. It takes any text (plain vanilla) file of combinations and eliminates some of its content via true lottery filtering.

Of course, the lotto combinations restricted by *low/high, odd/even* grouping can be further filtered as well. They can be also combined with combinations restricted by the sum grouping. Purging in lottery is a great thing, as opposed to political purging!

You need first the *winning reports* (the statistical WS files) generated by my lotto software. The reports show how the filters performed in the past. That is, the winning reports show what values the filters reached for every draw in the range of analysis. The winning reports have a great gambling feature notified by +/- (plus/minus). If a filter is larger than its previous state, a + is added; if the filter decreased from its previous draw, a - sign is added. You will notice that the lotto filters are preponderantly single-streaked; i.e. one + followed by one -, or one – followed by one +. You'll also notice that streaks longer than 3 are rare.

This is the truth. I am not gonna hide behind it. Only my lottery software is capable of true filtering. Some people voiced this concern. If everybody uses my lottery software only — the development would stop. Yes, they are right. I wish others developed lottery and gambling software in earnest. I, too, would benefit. But I would never ask for the source code, as others are (actually, some rudely attempt to rob me!) Unfortunately, there is no worthy lottery software out there to inspire me. The *other* lotto software waste people's time with useless features such as wheeling, static frequency, grouping of numbers on high or low and odd or even. That's about it — and it leads to nowhere.

Even if such lottery software packages were completely free, you would waste a large amount of time for nothing. You will be better served by simply playing random lotto combinations. You can get the best in random generation by running my online random numbers/combinations generator. Better still, you should always keep in mind BellCurveGenerator.EXE.

Presenting software to create free winning lotto, lottery strategies, systems based on mathematics. Get your lotto systems or wheels, the best lottery, lotto software, combinations, winning numbers.

Read a genuine analysis of Excel spreadsheets applied to lottery and lotto developing of software, systems, and strategies. Combining Excel analysis with powerful lottery and lotto software programmed by this author,

~ Also applicable to LotWon lottery, lotto software; plus Powerball, Mega Millions, Euromillions.