1.1. Mathematical Foundation of Lottery and Lotto Strategies

1.2. Winning Lotto Strategy Applied to Lotto-6 Games

1.3. Winning Lottery Strategies and the Most Powerful Lottery, Lotto Software

1.4. Winning Lotto Strategies for Lotto-5, Lotto 7 Games

1.5. Winning Lottery Strategies Applied to Pick 3, Pick-4 Lotteries

II. Lotto, Lottery Strategies and

III. Updates to Lotto, Lottery Strategies: More Powerful Lottery, Lotto Software

IV. Ion Saliu's Lottery Theory, Software Compared to Other Lottery, Lotto Methods

V. Resources in Lottery Lotto Software, Strategies, Systems

N = ----------------

In the main table (* FTG = Fundamental Table of Gambling*), there is a column

Evidently, each lotto or lottery combination has an equal probability **p** as the rest, but the combinations appear with different **frequencies**. The ** FFG median and standard deviation** are the key factors in the biased appearance. The lotto numbers tend to repeat more often when their running skip is less than or equal to the

- Playing lottery numbers with
*skips*below the*FFG median*improves the.**odds to win lotto jackpots sevenfold**

You can download probability and statistical software that does all the calculations, plus a whole lot more: **SuperFormula**, option *F = FFG*. The super software boasts dozens of probability and statistics functions. The app allows you to calculate the **number of trials N** for any **degree of certainty DC**. This software application also calculates several types of lotto odds, lottery probabilities based on hypergeometric probability, standard deviation, normal probability rule... and much more.

I created a mini-table for three types of lotto games: 6/42, 6/48 and 6/54. If you don't bother to work with logarithms and your game is not listed in the table, you can approximate. For example, the popular 6/49 lotto game has the same values as those listed for the 6/48 game. A 6/45 lotto game will have numbers somewhere between 6/42 and 6/48. It is best to select the highest numbers: it increases the winning probability. Use **Super Formula** and do your own calculations for any lotto game you wish, any probability *p*, any degree of certainty *DC*.

I studied for a long time the 6/48 lotto game conducted for many years by Pennsylvania Lottery. The gambling formula and the numbers in the table were validated to a high degree. There were lottery drawings in which all six winning lotto numbers had been repeats from the past 11-12 lotto drawings, even from the past 6-7 draws! In the last 500 drawings of the late Wild Card lotto game (6 of 48), in 123 cases (25%) all 6 winning lotto numbers were repeats from the last 12 lottery drawings. In 25 cases (5 times a year), all 6 lotto winners were also drawn in the last 7 lottery draws.

More amazingly, in 7 cases, all 6 winning lotto numbers were repeats from the last 4-5 drawings! Such favorable cases were separated by about 50 lottery drawings. In other words, one could select lotto numbers from the last 5 drawings and, say, win, then wait 50 lottery drawings before selecting again numbers from the most recent 5 draws. The lotto wheels in my comprehensive **MDIEditor Lotto** lottery software program offer the *4 out of 6* minimum guarantee. They offer, however a good shot at higher prizes. It is also true that there were situations when only 2-3 lotto numbers were repeats from the last 6 or even 11 lottery drawings.

In order to apply this knowledge to your playing strategy, you need my **lottery software** **MDIEditor Lotto** Run the lottery software application. Make sure you have created a lottery-drawings data file and you keep it updated. Do the statistical reporting for the lotto-6 game. Go to the skip chart and only look at the first number listed in each *skip string*.

For example, for the lotto number 13 you will see a *skip string* like 4 11 9 21 ... The number of importance to you is 4 (the beginning of the string). It is also a good idea to work with ** DC = 75%**, since it offers a better chance to predict 4 or 5 winning lotto numbers for the next draw. It also offers a better frequency of situations when all six winning lottery numbers are repeats from the last 11-12 draws. Write down all the lotto numbers for which the skip string starts with a value less than or equal to the value corresponding to

You will come up with 15 - 25 lotto numbers, depending on your lotto game. You will not play all the possible lotto combinations since the price of playing them consistently would be prohibitive. Instead, you will use an **abbreviated lottery system** or **lotto wheel**. **MDIEditor And Lotto** comes with 20+ such **lottery systems**, some of the **best lotto wheels** anywhere. They emphasize higher payouts rather than lower costs. Say, you came up with 18 lottery numbers to play for the next drawing. Click on ** File, Open** and select the file

• Please be advised that the lotto wheels do more harm than good. Read the mathematical presentation of this fact in my articles: The shortcomings of the abbreviated lotto systems or wheels are diminished by the set of lottery strategies presented on this Web page, however. |

If you came up with too many lotto numbers for your budget, you can reduce them further. Read the ** Lottery Tutorial** in

- In addition to the lotto 6 wheels that accompany my lottery software, I also offer free lotto-5 and lotto-7 wheels. The wheels are as close as possible to mathematically balanced systems. They offer a high probability of winning prizes better than the third tier (
*3 of 5*, or*5 of 7*, or*4 of 6*). They can be downloaded from the main lottery software-downloads site. The lotto-6, lotto-5, and lotto-7 wheels are archived in three self-extracting EXE files:**SYSTEM6**,**WHEEL5**, and**WHEEL7**, respectively.

• The formula says that 50% of the 4 lottery digits (2 digits) of the pick-4 lottery game will come out within 2 draws. Or, 75% of the 4 digits (3 digits) of the pick-4 game are repeats from the last 3 lottery drawings. The following is real data from Pennsylvania lottery again. I analyzed the last 500 drawings (as of March 7, 1999). In 10 cases, all 4 pick-4 digits were repeats from the last lottery drawing. For example, the real-life drawing was 3,1,8,1 and the next drawing was 3,8,3,8. In 70 cases, all 4 pick lotto digits were repeats from the last 2 draws. In 147 cases, all 4 digits were repeats from the last 3 lottery draws.

1 – play one ticket for 1000 lottery draws; or

2 – play 1000 tickets in one lottery drawing.

*“The same difference”*, most lottery players would respond. Well, it isn't the same chance. If we play 1 ticket for the next 1000 lotto draws, the chance to win (degree of certainty) is only 63.2%. It is calculated exactly by a relation named * Ion Saliu Paradox or Problem of N Trials*. On the other hand, if we play all 1000 pick-3 lottery numbers in one drawing, we are guaranteed to hit the winning number. Of course, we still lose money because of the house edge. Read more on my Web pages:

At this point in time, 2008, please be encouraged to look at integrated lotto and lottery software packages named **Bright / Ultimate** (e.g. **Bright6** applicable to **lotto software** for 6-number games). The keyword here is *scary*: As in *"It is impressive how powerful that lotto software is,"* as expressed by real people, users of my software creations.

The key concept is ** filtering.** That is, the lottery software employs

I transferred the filters in **MDIEditor And Lotto** to 6 additional layers in my **Command Prompt** lottery software and lotto software. I am referring here to the *first layer*, which is almost identical to the filters in the statistical reports of ** MDIEditor Lotto**. The report is for the 5-number lotto game.

The Any filters for the most recent draw (line #1 in report) are: 0, 1, 14, 19. (In my ** Command Prompt** lottery software and lotto software I only work with the lowest two and the highest two

The **lottery strategy** presented in 1997 only considered one filter: *Any5* for the lotto-5 game; only *Any6* for the lotto-6 game; only *Any7* for the lotto-7 game; only *Any3* for the pick-3 game; only *Any4* for the pick-4 game. Just one filter — still my **lottery software** offers a big bundle of filters in later years!

The 1997 method was also tedious. The player would select manually the lotto numbers that skipped a number of drawings bellow the median (for DC = 50%) or below values for DC = 75%). The result would be a pool of lotto numbers, say, 15-20. The user then would wheel the pool of numbers by using one of the **lotto wheels** that accompany **MDIEditor Lotto**. It was the best lotto strategy of its time. But it was a tedious and very limited method!

The lottery strategy can be applied automatically by running **MDIEditor and Lotto**. The user will enable just one filter. For example, in the lotto-5 game the player enables only the maximum value of *Any5: Max_Any5 = 13*. The software then generates *5 of 5* lotto combinations, instead of lotto-5 wheels. The lottery player can still wheel the output file by *Strip lotto wheeling* it with the latest version of ** Super Utilities**, component of the latest

Again, it's only one **lottery software filter**, and only its maximum value. I'll show a few examples for the pick-3 lottery. It's a simple matter of time of combination generating. I run my pick-3 lottery software for Any3 below the median: 4 in this case; thus Max_Any3_1 = 5. Total pick lottery combinations generated: 343. It means that 7 unique numbers repeated below the median. Sometimes only 6 numbers repeat (216 pick3 combinations). Other times 8 numbers repeat (512 pick 3 combinations).

If only 5 lottery numbers repeat (125 pick 3 combinations) it's a good indicator that the lottery strategy will NOT hit. Save 125 combinations in one shot! Following the old strategy, I would wheel the combinations. The pick-3 wheeling is available only in **Bright3 / Ultimate Pick-3** (option: *Boxed Combinations*; it runs a program named **WheelIn3**). Better still, **Ultimate Pick** - the absolute best integrated pick 3 (also pick4) **lottery software** package in history (so far)!

Now it is very clear that the originating lottery strategy of this page was very limited! It only put to work *Max_Any3* in the pick-3 lottery. **LotWon** and **MDIEditor Lotto** can put to work many more lotto and lottery filters! Not only that, but the strategy-checking utilities offer great visual assistance as of when to best expect a lotto or lottery strategy to win.

The 2008 * lottery mathematics* page names this incipient lottery strategy

The next step in lottery mathematics is **A lottery pair has a count of two and is more powerful, too**. The lottery numbers can be grouped in pairs. By eliminating the least pairings (2-number groups with very low frequency), the **lotto software** can eliminate millions of combinations. This feature is far more powerful than the strategy presented at step one. The first inception of the step-two **lotto strategy** was named the * lottery wonder-grid*. It created the top 5 pairings for each lotto number (e.g. a 49-line grid in the lotto 6/49 game).

Most importantly, however, is the **performance**! My * Command Prompt* (say it

The foundation of a theory and subsequent software is the most important element. Everything I put in my lottery software must be validated mathematically to the best of my knowledge. If I discover something invalidated by mathematics, I change it as soon as I can. Nothing can escape mathematics, I can tell you that much.

In all honesty, I don't see anything out there that offers better ways to winning at gambling or lottery. IF my methodology doesn't win the lottery and gambling — there is absolutely nothing to accomplish such daunting tasks. Never will be, if my research has been futile. In the end, it's all about streaks and skips, no matter what the phenomenon is. The *skips* (*misses*) are shorter and the streaks are longer if the probability is higher; and *vice versa*.

The rest of the **lottery software** is nothing more than **wheeling the lotto numbers and/or frequency** reporting. As per above, lottery wheeling is a waste of time and money. Data analysis demonstrates that the *static* lotto wheels diminish the chance to win the highest lottery prizes. By the time a lotto wheel gives you its promised lower-tier prize, you would have spent around 4-5 times that amount of money. You still want lotto number-wheeling? It's best for you to follow my wheeling methodology and lotto software. Follow the multitude of links listed here…

The **lottery frequency** reports are extremely limited in usefulness. Most lotto software applications out there are based on so-called hot/cold numbers! It's a static strategy. It's playing mechanically a mixture of lotto numbers with high frequency and numbers with low frequency. It has NO mathematical foundation! My lotto software gives you the best and most meaningful frequency reports. I also offer you the idea of playing the lotto numbers position by position based on the highest frequencies (The *Ranges / Positional Limits* options). Still, it's not enough. The player needs to take into consideration the skips, including position by position. **Filtering** is everything in playing the lottery, therefore in **lottery software strategizing!**

I introduced the concept of **lotto or lottery filters** in the early 1990's. Years after that, most other **lotto software** developers introduced the word “filters” in their software. They haven't a clue what lottery filtering is about! They consider as filters: odd/even numbers, low/high numbers. Those are NOT **lotto filters**, and that's NOT lottery filtering. It's simply a way of grouping **lotto numbers**. There is a fixed group of even lotto numbers.

The number of lottery combinations in the group stays always the same. It's a very large number of lotto combinations. Grouping the lotto numbers by **odd/even and/or low/high** leads to an impractical number of lotto combinations to play. You can find various formulas I coined at this web site. Read: * Software, formulas to calculate lotto odds using hypergeometric distribution probability*. Not to mention that the large fixed groups of odd/even, etc. lotto numbers are very STREAKY! A player (or groups of lottery players) could easily spend 100 million to win one million!

Still new and potent: You can download two lottery and gambling programs I created. **Streaks** calculates the probability of streaks of any length (like winning/losing five times in a row). **SkipSystem** comprehensive lottery software to generate ** lotto systems based on skips** - a vast improvement over the first lottery strategy presented on this page.

Read Ion Saliu's first book in print: *Probability Theory, Live!*

~ Founded on valuable mathematical discoveries with a wide range of scientific applications, including probability theory applied to lottery, software, systems.

- Introduction to
**Lottery Mathematics**: Probabilities, Appearance, Repeat, Software, Wheels, Systems, Strategies. **Lotto Software, Lottery Software, Excel Spreadsheets: Lottery Programming, Strategies**

Read a genuine analysis of Excel spreadsheets applied to**lottery**and**lotto**developing of**software, systems**, and strategies. Combining Excel analysis with powerful lottery software, lotto software programmed by this author, a.k.a.*Parpaluck*.- User's Guide to
.**MDIEditor Lotto**

~ Also applicable to LotWon lottery, lotto software; plus Powerball, Mega Millions, Euromillions. - Visual Tutorial to
**Bright**.**Lotto Software** , based on pools of numbers derived from skips.**Genuine Powerball, Mega-Millions Strategy, System**

(* The lotto system hit at least 4 (four) Powerball jackpots as of August 18, 2007 (in a 20-drawing span: draw #3, #8, #9, #20). *)-
: Winning systems derived from**Lotto, Lottery, Powerball, Mega Millions, Euromillions****skips**; software included. -
.**Lotto, Lottery**__Strategy in Reverse__: Not-to-Win Leads to Not-to-Lose or WIN -
**Lottery Utility Software**:.**Pick-3, 4 Lottery, Lotto-5, 6, Powerball, Mega Millions, Euromillions** - Practical
.**Lottery Filtering in Lotto Software** -
**Lotto Wheels**.**for Lottery Games drawing 5, 6, or 7 numbers**

The most advanced theory of**lotto wheels**or reduced lottery systems. Get also original lotto wheels for lottery games drawing 5, 6, or 7 numbers: Balanced, randomized, and free. -
*"The Start Is the Hardest Part"*in, plus working with data files (**Lottery Strategies, Systems Play***drawings*,*past winning numbers*, or*lottery results*). -
**Theory of Skips**:.**Gambling, Lottery, Software, Strategies, Systems Based on Skips** -
.**Lottery: All About Lottery** -
.**The Best Strategy for Lottery, Gambling, Sports Betting, Horse Racing, Blackjack, Roulette** -
**Download****Lottery Software, Lotto Apps, Programs**.

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