Software creates lottery systems based on mathematics of skips or gaps or misses between hits.

Lotto, Lottery, Powerball, Mega Millions, Euromillions, Horse Racing, Roulette, Football: Software for Systems Derived from Skips

By Ion Saliu, Founder of Lottery Mathematics

Skip strategy for Powerball, Mega Millions lottery hits jackpot several times.

Run powerful lottery software to create skip systems for Powerball, Mega Millions.

Once upon a time, I created a special lotto system for Powerball, by running software to generate skips and automatically generate systems based on skips below the FFG median. I wrote on that Web page:

SkipSystem handles the following lotto and lottery games: 3-, 4-, 5-digit (Quinto) pick lotteries; 4-, 5-, 6-, 7-number lotto jackpot games; Powerball, Mega Millions (5+1), and Euromillions (5+2). It also works with trifectas in horse racing; also roulette, and NFL football parlays.

Here is the main screen of the comprehensive program (12 modules):

The skip systems for Powerball also apply to horse racing, roulette, American football.

In turn, every module has two main functions:

  • S = Create the Systems (FFG*.SYS);
  • G = Generate Combinations from Systems (new beginning with version 8).

    The software users create their own lotto strategies, lottery strategies on any number skips.

    For increased functionality, SkipSystem employs the services of an excellent text editor: Notepad++. It is freeware from here:

  • Home of Notepad++ - free download.

    I made sure Notepad++ runs under both 32-bit and 64-bit Windows. These are the program locations (where it should be installed):
    C:\Program Files\Notepad++\notepad++.exe (32-bit);
    C:\Program Files (x86)\Notepad++\notepad++.exe (64-bit).

    The main software function creates POSITIONAL skip systems for lotto, lottery, Mega Millions.

    Function S = Create the Skip Systems

    This is the original procedure in SkipSystem. It takes a lottery data (results) files and creates text files named FFG*.SYS. It is recommended to use a D* type data file: A real lottery draw file on top of a SIMulated file of combinations. The reason is the size of the file. If your file with real lottery draws is small (under 100 lotto combinations), the skip analysis may not be as precise as desired. If your real results file has in the neighborhood of 200 drawings, you can get an accurate skip report.

    The SKIP systems are just a part of the best lottery software in the world - ever.

    These are the first two values of the skip report that starts every lotto, lottery numbers. For example:

    Number: 4
    Any Position: 3 5 17 3 7 7 10 5 3 11 1 6 6 = the skips

    The first two entries are 3 and 5. Those are the most recent skips for lotto number 4.

    The main lottery strategy page starts with the simplest of lotto systems based on skips and pools (groups) of numbers. There are also other systems out there (very expensive, though, such as Gail Howard's) based on the first skip or the two most recent skips of each lotto number. For example, you might have read recommendations of this nature. “Select lotto numbers that hit within the last five or so drawings and also hit in the last 10 draws or so.” In this case, you would select lotto numbers with the first two skips in the form: 3, 5; or 4, 5; or 2, 1; or 4, 3; or 5, 5.

    Well, such a lotto strategy is not standing on strong mathematical grounds. It doesn't explain why the magical numbers 5 and 10?

    That's where the Fundamental Formula of Gambling (FFG) steps in. The FFG has discovered that each and every lotto number repeats, in 50%+ of all its hit situations, after a number of draws equal to the FFG median.

    I went one step further. It is one of my discoveries in casino gambling. I look at the first two skips (the two most recent skips). Instead of selecting lottery numbers that show each of the two most recent skips less than or equal to the FFG median, I SUM UP the skips. In the previous example, lotto #4 started with the skips 3 and 5. Each skip is under FFG median. One possible lottery system will select #4 as being playable. The lotto #4 is also playable because 3+5=8; the result is less than the double amount of the FFG median. Double FFG median is equal to 12 for the lotto 6/49 game.

    The lottery system based on the double FFG median is clearly more frequent than a system based on each of the two skips being under the FFG median. In the example above:

           Lotto Number: 4 
    Any Position:  3  5  17  3  7  7  10  5  3  11  1  6  6 
    * Automatic System = Double FFG Median of 12:  5 times in 13 hits (38%)
    * Your System Hits <= 6 6:  3 times in 13 hits (23%)
    
     <= 6 6: describes a system where the user sets the first skip to
    less than or equal to 6 (FFG median), and the second skip at the same level.
    
           Lotto Number: 9 
    Any Position:  4  7  3  3  4  6  3  2  21  2  2  5  7  1  11  15 
    * Automatic System = Double FFG Median of 12:  12 times in 16 hits (75%)
    * Your System Hits = 6 6:  7 times in 16 hits (44%)
    

    The Automatic System is exactly what it says. The program selects the lottery numbers for which the first two skips sum up to Double FFG Median (12 in this real 6/9 lotto case).

    The so-called Your System will be your own creation. You create your own lottery system based on the first two skips (the two most recent).

    The Automatic System recorded 12 hits (winning situations) or 75% of cases for lotto #9. The Your System (mine, in this case) registered 7 hits (winning situations) or 44% of cases for lotto #9.

    Hint: Numbers where the Automatic System registers 50% or better hits represent the golden eggs!

    You can set Your System to any values you want to. The two skip values do not need to be equal. If you select values above the FFG median, your lottery system will record more hits. For example, values such as 8 and 7, instead of 6 and 6.

    The lottery software defaults to the FFG median. You don't have to fire up SuperFormula and calculate the FFG median or the degree of certainty.

    The Nay-Sayers always try to detract the viability of lottery systems based on skips.

    Function G = Generate Combinations from Skip Systems

    This function was introduced in version 8 (September 2013) of the program. It answered a special request: How to generate lotto combinations from the skips, especially from the positional skip systems? There are several combination-generating functions and procedures in my lottery software, spread across several programs. But specifically to combinations from skip systems: Only the non-positional systems were served. There is still BreakDownNumbers, which generates lotto combinations, but ignoring the number positions. The Make/Break/Position functions in Super Utilities do the same thing. The procedure 3 = Positional Ranges does the same thing as the positional generating functions in SkipSystem.

    The perfect generating procedures are now components of SkipSystem. The software generates now correct and unique combinations, including from skip positional systems. The latter are strictly positional combinations. That is, a number in line #4 of the system will never appear also in line #2 (as an example). The positional combinations are also sorted in ascending order vertically (i.e. sorting by column).

    The lottery software generates combinations from the skip systems for many lotto, lottery games.

    Axiomatic one, here is a real-life example in the 6-49 lotto game in Pennsylvania. The following is the positional skip system, with exactly 6 lines, one for each number position; no line is empty (otherwise the strategy would not generate a single combination):

     2  3  5  7  9
     3  5  11  13  16  17  31 
     4  6  7  15  18  39 
     6  7  25  26  30  33  40  41 
     26  27  33  36  38  45  46 
     26  28  37  38  44  47  48  49 
    

    You can notice some numbers are common. Also, numbers in higher ranked lines are lower than numbers in previous lines; e.g. 7 in line #4 is lower than 4 in line #3. The generating function in this software will take good care of such occurrences. All combinations generated will be unique and in the correct combination format (the 6 numbers sorted in ascending order, as the combination format requires). Total combinations generated from the positional skip system: 5461. If the numbers in the system had been all-unique and in according order from line to line, the system would generate 5 * 7 * 6 * 8 * 7 * 8 = 94,080 combinations! The lotto strategy based on positional skips has a higher efficiency. The unique combinations go from the lowest indexes (lexicographic order) to the highest:

      2  3  4  6 26 28
      2  3  4  6 26 37
      2  3  4  6 26 38
      2  3  4  6 26 44
      2  3  4  6 26 47
      2  3  4  6 26 48
      2  3  4  6 26 49
      2  3  4  6 27 28
    ...
      9 31 39 40 46 48
      9 31 39 40 46 49
      9 31 39 41 45 47
      9 31 39 41 45 48
      9 31 39 41 45 49
      9 31 39 41 46 47
      9 31 39 41 46 48
      9 31 39 41 46 49
    

    There are important facts in using lottery software for skip strategies and systems.

    Other Considerations in Skip Strategies

    It is very important to understand that the winning probability is very, very slim to play a system the very next lottery drawing. That's so because the multiple skips need a cycle of fruition. That is, it takes several lotto drawings before we see a draw when all 6 numbers have the first two skips as established in a system. I checked a Pennsylvania lotto 6/49 file of 269 drawings. I saw jackpot hits, but they were separated by over 120 drawings. Therefore, the skip strategy can make a good candidate for the LIE elimination feature in the Bright / Ultimate software packages.

    I have not checked what happens from drawing to drawing. I have not written the lottery software to automate the process of checking for winners. If you are the patient type - you might want to try it manually! Go back 100 draws in your lottery data file and check the next drawings one at a time.

                  POOL-6 Winning Number Checking - With 3-hits
                  Group of 19 Numbers = Lotto-6 Combos:  27132 
       The Pool:  4  5  8  9  14  15  20  25  27  28  31  34  35  36  37  38  42  47  48 
    
       Line      Drawing                             6       5       4       3 
       no.       Checked                            Hits    Hits    Hits    Hits
    
    .....
          5   34 35 36 37 47 48         in draw #    5 *
          6    8 20 27 34 35 48         in draw #    6 *
          7   20 27 28 35 38 45         in draw #            7 
          9    5 31 33 35 37 42         in draw #            9 
         10   14 15 20 24 32 38         in draw #                    10 
    .....
         27    1  9 12 31 42 47         in draw #                    27 
         30    9 16 34 36 38 46         in draw #                    30 
    .....
        134    8  9 28 34 35 36         in draw #    134 *
        139    9 13 22 27 38 44         in draw #                            139 
        142   12 24 28 34 47 49         in draw #                            142 
        145    5  6 26 32 35 48         in draw #                            145 
        146    5 20 28 31 38 48         in draw #    146 *
        148   20 21 22 36 37 42         in draw #                    148 
        180    9 15 18 20 25 48         in draw #            180 
        215    6 11 27 28 30 35         in draw #                            
    ...
        257    9 16 25 43 48 49         in draw #                            257 
        260    3  5 11 25 33 42         in draw #                            260 
        266    4 18 35 36 39 41         in draw #                            266 
        269    2 15 36 37 39 48         in draw #                    269 
    
             Total Hits:                             4       8       37      68 
    

    The results were poor at the beginning of the lotto game. It takes a while for a group of lotto numbers to take over for a range of drawings. At a different point in the lottery drawings file, other numbers will take over. The jackpot situations reflect lotto numbers with good recent frequency and higher percentages of the hit situations for the lottery system.

    Version 1.0 of SkipSystem calculated the probability of pick-3 lottery for any position as 3/10. The precise method is p = 271/1000. The necessary corrections were made also to the pick-4 lottery and horse racing. The double FFG medians for pick-4 and horse racing were also increased by 1 for more accurate results.

    There are many lottery combinations to play by using the systems created here. That's mathematics. Some lottery players might get disappointed with the truth. Be aware that the lottery is based on gigantic odds. Many more filters are necessary to reduce the amount of lotto combinations to a playable size. I created my lotto, lottery software with that goal in mind. I came up with powerful reduction tools such the lottery filters.

    Power comes at a price: Complexity. You might think other lottery system developers give you easier choices. You falsely believe that they make your life easier, compared to my software and theories. The other guys only get you drunk with illusions. They make you think you can avoid mathematics all together! It's an illusion. They also give you the illusion of winning with 10-20 lotto combinations! They simply give you 10-20 random lotto combinations, without any real data processing. They only lie to you!

    The main lottery, lotto strategy software page makes a truthful assessment of my lotto, lottery theories and software, and all the other theories and programs out there. It is as honest as it can be: It's mathematical!

    Read a beginning of my theory of skips in gambling and lottery here (a repost from my closed forums, 2006):

    Run software to create lottery systems based on the mathematics of skips: Gaps between lotto wins.

    Resources in Lottery Lotto Software, Strategies, Systems

    See a comprehensive directory of the pages and materials on the subject of lottery, software, systems, lotto wheels.

    Lottery developer Ion Saliu created the best software to create lotto systems based on number skips.

    Download lottery software for gambling systems based on skipping or missing or gaps.

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    Thanks for reading software for systems, lottery strategies based on skips or misses between hits.