Essentials, basics of filters in lottery software, filtering, reducing in lotto software.

Theory of Filtering and Filters in Lottery Software, Lotto Software

Set filters in lottery software, filtering for reduction in lottery software.

Run the best lottery software, lotto software to win the lottery or lotto, based on filtering, filters, reduction in combinations.

I. Introduction to Lottery Filters and Filtering in Dedicated Software
II. Setting the Lottery Filters: Theory and Software Tools
III. More Advanced Theories in Setting Filters and Lottery Strategies
IV.Older Writings in Setting Filters; Lottery Software Users Creating Strategies
V.Resources in Lotto, Lottery: Theory, Mathematics, Software

Implement filtering to reduce lotto combinations in lottery software.

Written by Ion Saliu; last update: September 2011.

1. An Introduction to Lottery Filters and Filtering in Dedicated Software

• SortFilterReports5.EXE.EXE version 2.0 ~ February 2011 – Free software for registered members.
The lotto software sorts the W5, MD5, GR5, DE5, FE5, SK5 reports by column. It helps the user see more easily the filters and more easily discovering lottery strategies.

The lottery filters are parameters that eliminate combinations in the generating processes by the LotWon lotto and lottery software. In other words, the filters are restrictions. One simple restriction, as an example: Generate lotto combinations that do not repeat any past drawing that hit the jackpot.

Ironically, mostly the minimum levels of the lottery filters are perceived as... filters! Actually, the filters in my lotto software had only minimum levels for years. That's how it started. It took me many years to realize that there is no minimum without maximum. Reason: The personal computers in the 1980's were not advanced. And another reason: I evolved as a programmer.

The minimum level allows only lottery combinations above the level. It eliminates everything within the range of combinations.

The maximum level allows only lottery combinations below the level. It eliminates everything that is not within the range of combinations.

Both levels of a filter are equally efficient. There are no universal formulas to calculate the efficiency of lottery filters. By efficiency, we mean the amount of lottery combinations that a filter eliminates.

Let's say the lotto game consists of 6 winning numbers per drawing. We can calculate exactly, by formulas, how many combinations ONE filter would eliminate and the SIX filter — But only if we set each level to 1. That is, the calculations can be performed only if we consider one past drawing as a filter setting. That's because groups of lottery numbers do repeat — also according to probability theory.

The minimum level of a ONE (the name is just intuitive) filter eliminates all single-number groups from past lotto drawings. If we set the minimum level of the ONE filter to 1, it will eliminate EACH lotto number from the previous draw. There are 6 numbers per combination. Thus, we will eliminate 6 numbers from the field of play (e.g. 49 numbers in the game). Only numbers from the remaining 49 – 6 = 43 lotto numbers will be part of the combinations generated.

Therefore, the minimum level of ONE will allow an amount of combinations equal to the formula of combinations 43 taken 6 at a time. C(43, 6) = 6,096,454 combinations. Total number of lotto combinations C(49, 6) = 13,983,816. In other words, the minimum level of ONE will eliminate 7,887,362 combinations.

The maximum level of ONE does the opposite. If the maximum level of ONE is set to 1, it eliminates 6,096,454 combinations. Equivalently, it allows 7,887,362 lotto 6/49 combinations.

The other filter we can apply formulas to is a lotto parameter we could call SIX. It will apply only the complete 6-number groups as a restriction. We set the minimum level of SIX to 1 (the previous drawing only). There is only 1 possible 6-number group to match the past draw. This minimum level of SIX will eliminate exactly one lotto combination. The opposite: The maximum level of SIX will allow exactly one combination (i.e. it eliminates the rest of the combinations in the lotto game).

There are no formulas for other types of restrictions or lottery filters. The only way to determine the efficiency of a lottery filter is by running the software in lexicographical generating mode (L in the main menu of Bright). Set the minimum level of a particular filter to 1. Write down how many lottery combinations were generated. Set the maximum level of a particular filter to 1. The result should be the complementary of the amount of combinations generated by the minimum level. That is, if you add the amounts of lottery combinations generated by the two levels of the same filter, the result should be equal to total number of sets in the lottery game.

You might want to save to a document the efficiency figures for every filter in your particular software packages. Print the document as a good reference to aid you with my lotto and lottery software.

Lotto filters such as "Four", "FivS", and "FivR" have a special behavior. They are so high, that they reach levels beyond a small data file. If you analyze 10,000 draws, "FivS" in layer 1 shows 10,000. Most likely the filter is higher than that. It can reach over 20,000, I know it for a fact. In my lotto 6/69 game, both "FivS", and "FivR" reached 100,000 easily. That's why the "FivS", and "FivR" filters do NOT have maximum levels! The "Four" filter has a maximum level, but it requires caution. If the filter shows 10,000 in your WS6.1 report, it simply means there weren't enough draws to analyze.

The lotto filters can eliminate huge amounts of lottery combinations.

2. Setting the Filters: Theory and Software Tools

As a quick start — set one or very few lotto filters to levels outside their normal ranges. The normal range is determined by the median of the respective lottery software filter. The newest lottery software packages (the Bright.exe packages) make it very easy to work with the median. The median is already calculated for the user. You can see it at the top of each filter (a column in the WS files). For other packages, you need to determine the median yourself. The calculations will be complicated. You will not do any calculations, however. You can use the WS files and the QEdit editor (it does NOT work in 64-bit Windows). QEdit has some nice features I did not bother to implement in my editors. Why should I reinvent the ... lotto wheel every time?!

One nice feature of QEdit. (the 16-bit DOS super editor) is column block or column selecting. Read the manual for the shortcut, it probably is Alt+k. Go to the first drawing in the WS file. Move the cursor to the first digit of a filter (column). If a lotto software filter has four digits, make sure the cursor is four spaces from the rightmost digit. The column block must cover all the digits in the filter. Press simultaneously Alt+K then press the right arrow key until you reach the last digit in the column. Press the down arrow key until you reach the last line in the WS file.

Press Alt+k again to conclude the column selection (blocking). Next, do a sort. Probably the shortcut is Shift+F3. The editor will sort the WS file based on the selected column (the key field, for those with database knowledge). The selected column will be sorted from the lowest filter value to the highest. The median is the number in the middle. If you did the WS reporting for 200 lottery draws, the median will be acceptably in line 100 or 101 (in many cases, line #100 = line #101).

QEdit has another feature: Go to line #. The shortcut probably is Ctrl+g, then type the line number. In this example, type 100 to go to line #100 in the selected column. Right down the median for the lottery filter. Do that for the rest of the filters. Normally, you should carry out this procedure just once. The medians will be close to the first-time figures. It would be more accurate to do first a WS reporting for some 500 draws, if your real data file has that many.

Important update February 2011
I wrote specialized software to automate the process of sorting the filters (or columns, or blocks of text). The program name is SortFilterReports5.EXE.EXE. The lotto software sorts the W5, MD5, GR5, DE5, FE5, SK5 reports by column, helping the user see more easily the filters -- e.g. filters of wacky values. The sorting is done by type of winning reports. The lotto program also offers the correct choices (correct names) for filters to sort. There are now similar programs for the 6-number lotto games, pick 3, 4 lotteries, and horseracing. There is also a general-purpose program (Sorting.exe) that can sort columns of numbers in any ASCII (text format) file. Sorting.exe is offered as standalone and is also part of the Bright lottery software packages.

I just noticed a kind of a good lottery strategy. Incidentally, it happens far more often than not that any lottery strategy I come across is a winner financially, not only beating random play hands-down! In this example: Pennsylvania's Cash 5 5/43 lotto game. The decade 1-9 reaches 3, and one of the other decades reaches 2. Well, it happened for all but decade 30-39 in the last 200 drawings. Perhaps the lotto strategy is due for a hit soon, baby!


Lotto decade 1-19 = 3
Lotto decade 30-39 = 2
Total combinations to play: 3780

                   * Lotto-5 Decades Report by Draw
                   File: C:\LOTTO5\PA-5; Date: 02-03-2011
                   Draws Analyzed:  200 
 ---------------------------------------------------------------------------
 The numbers in each column show how many numbers from the lotto decade
 listed in the header came out in the corresponding lottery drawing; e.g.
 1 in the 1st column and 2 in 2nd column: 1 of the numbers in the draw
 was from 1 to 9; 2 numbers were from the lotto decade 10 to 19; etc.
 ---------------------------------------------------------------------------
 Line    Draw             Dec   Dec    Dec    Dec    Dec    Dec      Total
  no     ings             1-9  10-19  20-29  30-39  40-49  50-59     combos 
 ---------------------------------------------------------------------------
…
  39   1  2  9 23 35       3+    0      1      1      0-     0        8400
  50   2  4  6 23 24       3+    0      2+     0-     0-     0        3780 *
 200   1  3  6 12 18       3-    2-     0-     0-     0-     0-       3780 *
  92   2  5  8 24 37       3+    0      1      1-     0      0        8400
 198   3  4  5 16 19       3+    2      0      0      0-     0        3780 *
  63   3  4  6 15 30       3+    1-     0      1+     0-     0        8400
 163   5  7  9 16 34       3+    1      0-     1      0      0        8400
  66   1  2  9 11 40       3+    1+     0-     0-     1-     0        8400
 172   2  3  7 16 18       3+    2+     0-     0-     0      0        3780 *
  41   4  5  9 20 42       3+    0-     1-     0-     1+     0        8400
  11   1  4  9 42 43       3+    0      0-     0-     2+     0        3780 *

Well, the program assumes that a lotto decade is fully used; i.e. all its numbers are used. But, in the case of our PA Cash 5 lotto, the decade 40-49 only participates with 4 lotto numbers: 40, 41, 42, 43. In this case, total number of combinations is wrong. In reality, the 3-0-0-0-2 generates only 504 combionations! Kind of a 100800 cost for a jackpot that's much higher than that on average. We can safely eliminate thousands of past lotto drawings, because 1 4 9 42 43 certainly was not a repealt. But 3-0-0-0-2 hit too soon. The wait (skip) will have to be higher from now on ...

Also missing so far is 3-1-1-0-0.

Study advanced methods in setting lotto filters and lottery strategies.

3. More Advanced Theories in Setting Filters and Lottery Strategies

You have now the medians for every lottery software filter. Filters outside the normal ranges could be:

median multiplied by 3 or 4, even 5;
median divided by 3 or 4, even 5.

For example, if a median is 12, you can set a tight lottery filter to 12 * 4 = 48 (or rounded up to 50) for the minimum value of the filter. Or, you can set an equally tight filter to 12 / 4 = 3+1 for the minimum value of the respective filter. (Remember, the maximum level of a filter must be at least (minimum level + 1). If a filter is set to 4 times the median, it slashes in half four times the total combinations. In the pick-3 lottery game example: 1000 lottery combinations reduced to 500 in the first step; 500 slashed to 250; 250 halved to 125; finally, 125 reduced to 60+.

A sorted-by-column WS file can show you even more valuable information. Say, you sorted W3.1 by the Pairs-1 column. The median was 32. The median divided by 4 = 8. Go to line 1 of the column and see how many Pairs-1 are lower than 8. You can see also what kind of levels other filters show for Pairs-1 less than 8. Other filters may show very low numbers as well. Other lotto filters may show bigger numbers. You can choose as a playing strategy Max_Pair_1=8+1=9, plus other filters at less tight levels. For example, Max_Vr_1=4, Max_TV_1=6, Val_1=5. This is just an example. You can find similar numbers in your sorted WS files.

The median multiplied by 4 = 128. Go to the last line of the column and see how many Pairs-1 are larger than 128 (or 120 or 130; you can round up or down for more flexibility in your choices). You can see also what kind of levels other filters show for Pairs-1 greater than 128. Other filters may show very high numbers as well. Other filters may show lower numbers. You can choose as a playing lottery strategy Min_Pair_1=130, plus other filters at less tight levels. For example, Min _Vr_1=1, Min _TV_1=5, Min_Syn_1=50.

Using such tight levels for one or very few lotto filters eliminates a huge amount of lotto combinations. Such levels occur more rarely. You should not play them in every drawing. They skip a number of drawings between hits. The newest pick-3 software makes it even easier for you. The package has also a strategy-checking software utility. It shows the levels of all the filters and the skip chart of the strategy.

Please read also the Pick-3 Lottery Method Strategy System Play Software page. It shows why you should only play a strategy if its current skip (the first number in the skip chart) is less than or equal to the median. For example, if the median of the strategy is 5, you should play it only if the first number in the string of skips is 0, or 1, or 2, or 3, or 4, or 5. If the current skip is larger, don't play the strategy; save the money. Since you can select a very, very large number of lottery strategies, look for another strategy. Look for a strategy that shows a current skip under the median.

The other path considers a higher probability of a filter level to occur. Look at the lottery filters, from line one, back to previous drawings. It is evident that the filters go up and down. It is a law.

Again, the pick-3 lottery software makes it easier for you. It shows more evidently the filter movement. When a filter is higher than in the previous drawing, the filter has the + sign at the right. If the filter is lower than in the previous draw, it has a - sign attached. It is more visible. You can notice that in most cases the filters go from one trend to the opposite after two or three drawings. That is, after 2 or 3 + signs, the - sign comes up; or vice versa. Based on that, we can look at each filter (column) in the WS files.

The key position is line #1. If the sign in line #1 is -, and also in line #2, and line #3, (3 decreases in a row), we should expect a + (increase) the very next draw. If the sign in line #1 is +, and also in line #2, and line #3, (3 increases in a row), we should expect a - (decrease) the very next draw. Let's take pick-3 lottery as an example. Pair-1 in line #1 is 12 and it shows -, the 3rd consecutive - (decrease). We should expect a + in the very next drawing. An increase in a filter requires the use of the minimum level of the respective filter. In this example, I'll set Min_Pair_1=13. If I want to increase the probability, I can set Min_Pair_1=10, for example. Of course, the program will generate a larger amount of pick-3 straight sets.

Let's say now Pair-1 in line #1 is 123 and it shows +, the 3rd consecutive +. We should expect a - in the very next drawing. A decrease in a lottery filter requires the use of the maximum level of the respective filter. In this example, I'll set Max_Pair_1=124. If I want to increase the probability, I can set Max_Pair_1=130, for example. Of course, the program will generate a larger amount of pick3 lottery sets.

You can look for longer streaks, of either + or -. Just go the line #1 in each WS file. There are situations when the current streak can be 4-long, or 5-long, even longer in rare situations. You may want to consider first the longer like-sign streaks. Keep in mind, however, that the streaks shift direction after up to 3 drawings in most cases. Actually, streaks of 1 or 2 consecutive like-signs are the most frequent. I will not go any further in this direction.

You can combine filters selected as in this path with the type of selection presented in path #1. You can set one tight filter (4 times the median, etc.). Then you set other filters as in path #2. For example, Min_Pair_1=120 (path #1), Max_Vr_1=7 (path #2), Min_TV_1=10 (path #1), Min_Syn_1=100 (path #1), Max_Bun_2=6 (path #2), Max_Tot_3=1500 (path #2), Max_Any_5=300 (path #2). And so on…

Very important! If the lottery commission changes the game format, you must create a new lotto/lottery data file! Do not mix game formats in one data file! For example, Pennsylvania changed from lotto 6/69 to lotto 6/49. I discarded of all previous lotto 6/69 drawings. I renamed the old 6/69 file and preserved it for archiving and researching purposes. I started from scratch a Pennsylvania lotto 6/49 history file. I recreated also the SIMulated data file, specifically for a 6/49 lotto game. The Powerball game changed its format from 49 regular numbers to 53 regular numbers. I proceeded as above. I Changed the Powerball data files to contain only regular lotto numbers from 1 to 53. Please pay great attention to this requirement of SuperPower, LotWon, and MDIEditor and Lotto WE software. Do not mix various lottery game formats in the same data file — ever!

Lotto lottery data files, systems, strategies with filtering, filters in software.

4. Older Writings in Setting Filters; Lottery Software Users Creating Strategies

One user of LotWon creates and analyzes some 40 D6 files! Incredible effort, but it makes a lot of sense. He figured out correctly that Ion Parpaluck Saliu created the D* files and the layers for a good reason or two. Wacky is the operative keyword here. That is, a filter can record values that are way out of range. Way out of range refers to the statistical parameters of the filter: average, standard deviation, and, especially, MEDIAN. Real wacky filter values can go unnoticed for two reasons:

1) the range of analysis is too short (100 lottery drawings or so);
2) a very low number of past lottery draws to use (way below 100,000).

And one more reason is an insufficient number of layers. The number of layers can be increased only by increasing the number of D* files.

There is that much-talked-about ION5 filter, in both MDIEditor and Lotto WE and in the DOS LotWon (Command Prompt). The filter is constructed absolutely the same way. That lotto filter can reach the skies, literally. It can grow huge, if the D* file goes above 100,000 combinations. For a 6/49 lotto game, ION5 can reach TOTAL_DRAWS/24. (BTW: 24 = INT(49/2)). If no Ion_5 is above 4,167 in a 100,000-line D6 (MDIEditor file) or a layer in DOS Pick632, then that data file of yous is probably of a sufficient size. For a 5/39 game, ION5 can reach TOTAL_DRAWS/20. If no Ion_5 is above 5000 in a 100,000-line D5 (MDIEditor file) or a layer in DOS Pick532, then your D* file is probably of a sufficient size.

Yet, the wackiness can go above those figures. I exemplify by my lotto 5/39 game. I generated all the lotto combinations in the game (575,757) by running that great freeware PermuteCombine.EXE. Next I shuffled the all-5-39 combo file by running that great freeware Shuffle.EXE. (Guess who writes such great freeware?) I shuffled once and thus created my first SIM-5 file. I shuffled the all-5-39 lotto file a few more times, creating every time a different SIM-5 file.

I have seen Ion_5 of 2500+, 5000+, 6000+, 7000+… Those are scary numbers…not scary to you, but to the odds! I did a few tests with min_Ion_5 = 2500. Well, for a majority of the cases: there is no output; no combinations generated, even if the inner filters are disabled.

I checked for a situation when ION5 was over 2500. I generated lotto combinations in lexicographical order. Total combinations generated: 1 (ONE), both with the innate filters enabled and disabled. You know, I like that! Had I figured it out five years ago, I would have hit the 5/39 lotto jackpot a dozen times or so. Granted, my PC of 5 years ago was kinduva snail (300 MZ PII).

So, now I take a look at wacky-wacky lotto filters, such as the storied Ion-5. If it isn't over 2500 in a layer, look at another layer…or look at another D* lottery data file. Wackiness is not the exclusivity of one layer or one drawings file. Wackiness repeats itself the same way that history repeats itself.

Older writings - but still valid ...

Posted by Ion Saliu on May 21, 2000.

Indeed, there is the need to present more facts on the filters in LotWon software. The documentation in SuperPower lottery software does not cover how to use the maximum values of the filters.

The 'minimum' value of a lottery filter is equivalent to 'at least'. If we choose “Two-1” = 3, we'll be correct if “Two-1” was at least 3 (shown in the W6 files). That means, 3, 4, 5, ... 10, 11, etc. We would be losing if “Two-1” was 2, or 1, or 0.

The 'maximum' value of a filter is equivalent to 'no more than but not equal to'. If we choose “ Max_Two-1” = 3, we'll be correct if “Two-1” was no more than 2. Pay special attention to this: the 'maximum' must be at least 'the minimum plus 1'. We would be correct if “Two-1” was 2, or 1, or 0 (shown in the W6 files). If “Two-1” was 3 or more, that would be a losing situation.

If the W6 files shows 0 for “Two-1” we can only play the 'maximum' value for the lottery filters. Playing the 'minimum' value will have no effect (since it is equal to 0). In this case, the correct entry for “Max-Two-1” is 1 (0+1=1).

The effect of a filter depends on the lotto game format. I will exemplify the effect of some filters for the lotto 6/49 game. It is the most popular around the globe and I received a real-life W6 lotto report (from the user named Guy). I will not accept any W6 files to look at any more.

1) The 'minimum' value of a filter ELIMINATES an amount of combinations.
2) The 'maximum' value of a filter LEAVES an amount of combinations to be played.

1) Let's see how many lotto combinations the 'minimum' value of the filter “Two” eliminates if we set it to 1. A 6-number winning combination can be broken down into C6 taken 2 at a time C(6, 2) = 15 combinations. There are 49-6=43 remaining lotto numbers. The 43 remaining numbers can be broken down into C43 taken 4 at a time = 123410 combinations of 4 lotto numbers each. Each of the 15 2-number lotto combinations can be attached to each of the 123410 4-number combinations. The result is 15 x 123410 = 1851150 total 6-number lotto combinations. Therefore, the filter Two = 1 eliminates 1,851,150 combinations.

Let's make “Two” = 2. It means we eliminate all two-number combinations from the last two drawings. If the two past lottery drawings have no common numbers, the filter “Two” = 2 eliminates 1,851,150 x 2 combinations. If “Two” = 3, the filter should eliminate 1,851,150 x 3 combinations. And so on? NOT! In reality, some pairings (two-number lotto groups) are a lot more frequent than others. Some lotto pairings do not come out even within 200 drawings. So, the effect of “Two” diminishes after two or three past lottery drawings. I also recommend the use of the "least 6" file: the file with the least frequent pairings in a lotto game.

If the filter Three is set to 1, it eliminates all three-number groups from the most recent lotto drawing (the previous one). “C6 taken 3 at a time' = 20 combinations. The 43 remaining numbers can be broken down into “C43 taken 3 at a time” = 12341 combinations of 3 numbers each. Each of the 20 '3-number' lotto combinations can be attached to each of the 12341 3-number combinations. The result is 20 x 12341 = 246820 total 6-number lotto combinations. Therefore, the filter Three = 1 eliminates 246,820 combinations.

Let's make “Three” = 2. It means we eliminate all three-number combinations from the last two drawings. If the two past drawings have no common numbers, the filter “Three” = 2 eliminates 246,820 x 2 lotto combinations. If “Three” = 3, the filter should eliminate 246,820 x 3 combinations. And so on? NOT! In reality, some three-number combinations are a lot more frequently than others. The “Three” filter will diminish its eliminating power after some 10 past lottery drawings.

2) Let's see how many combinations the 'maximum' value of the filter “Two” LEAVES TO BE PLAYED if we set it to 1. A 6-number winning combinations can be broken down into 'C6 taken 2 at a time” = 15 combinations. There are 49-6=43 remaining numbers. The 43 remaining lotto numbers can be broken down into “C43 taken 4 at a time” = 123410 combinations of 4 numbers each. Each of the 15 2-number combinations can be attached to each of the 123410 4-number combinations. The result is 15 x 123410 = 1851150 total 6-number combinations. Therefore, the filter “MAX_Two” = 1 LEAVES 1,851,150 combinations to be played. In other words, the lotto software will generate 1,851,150 combinations.

Let's make “MAX_Two” = 2. The calculation is different now. Suppose the last two lotto drawings have no common numbers. Thus, the last two drawings consist of 12 unique numbers. 'C12 taken 2 at a time” = 66 combinations. There are 49-12=37 remaining numbers. The 37 remaining numbers can be broken down into “C37 taken 4 at a time” = 66045 combinations of 4 numbers each. Each of the 66 '2-number' combinations can be attached to each of the 66045 '4-number' combinations. The result is 66 x 66045 = 4358970 total 6-number lotto combinations. Therefore, the filter “MAX_Two” = 2 LEAVES 4,358,970 combinations to be played.

If the filter “Three” is set to 1, it LEAVES TO BE PLAYED all three number combinations from the most recent lotto drawing (the previous one). “C6 taken 3 at a time' = 20 combinations. The 43 remaining numbers can be broken down into “C43 taken 3 at a time” = 12341 combinations of 3 numbers each. Each of the 20 '3-number' combinations can be attached to each of the 12341 3-number combinations. The result is 20 x 12341 = 246820 total 6-number lotto combinations. Therefore, the filter “Three” = 1 LEAVES TO BE PLAYED 246,820 combinations.

Beware: The above calculations are just approximations!

1) The HIGHER the 'minimum' value the HIGHER the efficiency of a filter (the MORE combinations it eliminates).

2) The LOWER the 'maximum' value the HIGHER the efficiency of a filter (the LESS combinations it leaves).

Looking at the W6 files from Guy, I saw “Two” of 20 or more (the headings “2-#s”). That's a high value for the minimum value of the lottery software filters in this category (“Two” or “2-#s”). Such a high value has corresponding high values for other filters (“Three” or “3-#s” and “Four”). Using such high values for some filters will eliminate a huge number of lotto combinations.

In the same reports, I saw “Three” filters (the headings “3-#s”) of 150 or more. Such high values for the 'minimum' entry of “Three” also eliminate a huge amount of lotto combinations. Also, “Four” of 2000 or more (even 4000) and “Sum” of 400 or more (even 700) do eliminate millions of combinations.

You will notice that high values for one filter are correlated with high values of other filters. But these high values occur from time to time, not very frequently. You will skip some lotto drawings in between situations of high values for the 'minimum' level of the filters. As in Guy's reports, in drawing #20, the filter “Sum-1” was 828, then in drawing #13 it was 469. So, we played once setting “Sum-1” = 400 for the minimum level, then skipped 5 lotto drawings and played again “Sum-1” = 400. We would have lost 2 drawings, but had another winning situation in drawing 13.

Other lottery filters would have been “Three-1” = 20 and the rest of the “3-#s” filters set to 5. All the rest of the “Sum” filters would have been at least 20. The “Two-1” would have been 3, “Four = 300” and “BUN_6 = 20”. Using such lottery filters with WHEEL-6.EXE will eliminate a huge number of lottery combinations. Also, the total number of unique lotto systems will decrease substantially. Therefore, you can stop-and-run-again the program significantly fewer times.

In reverse, efficient 'maximum' levels of the lotto filters are LOWER ones. For the “Two” filters, 0 is the most efficient value and it occurs quite frequently (more than 15 times for “2-#s–1” in 100 drawings analyzed by Guy). In such cases, you set “MAX_Two-1” = 1. There are also situations are 0. For example, you set “MAX_Two-1” = “MAX_Two-3” = 1. The effect is quite dramatic: a substantially lower number of combinations will be generated. Or even more dramatically, you can set all six “Two” filters to me no higher than 5. Thus, “MAX_Two-1” = “MAX_Two-2” = “MAX_Two-3” =“MAX_Two-4” =“MAX_Two-5” =“MAX_Two-6” = 6.

For the filter “Three”, an efficient level of the 'maximum' would be 5. For the filter “Four”, you can set the 'minimum' = 50 and “MAX_Four” = 100.

From all these facts, you can deduct that there are values UNUSUALLY high or UNUSUALLY low that occur from time to time in your W6 files. Therefore, we can set highly efficient filters and expect to win with substantially fewer lotto combinations from time to time.

If you want to generate the winning lotto combinations every time you run WHEEL-6.EXE, you need to set SAFE values for the filters. The selection of safe values is not 100% guaranteed, but it is not rocket science either. You should not expect to select the right levels of the filters every time you run the programs.

You can notice in your W6 files that usually high values are followed by lower values (or vice versa). Normally, three increases in a row are followed by a decrease (or vice versa: three decreases followed by an increase). For example, in Guy's report, “Three-1” was, in three consecutive lottery drawings, 191, 29, 12, followed by 31. I would have set “Three-1” = 13 and “MAX_Three-1” = 51 (an increase from 12 but no higher than 50).

Your accuracy in setting this type of “safe” levels of the lottery filters will increase with usage: the more you work with the W6 files, the less erroneous your filter-setting will get.

Well, that's a lot on using the filters with Ion Saliu's lottery software.

Best of luck!

Probability Theory, Live is a great book applicable to lottery filtering too.
Read Ion Saliu's first book in print: Probability Theory, Live!
~ Founded on valuable mathematical discoveries with a wide range of scientific applications, including probability theory applied to lottery, software, filters, systems, strategies.

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The book on lottery filters, lotto filters in the best software.

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